_sora

joined 10 months ago
[–] _sora@mast.lat 1 points 7 months ago

@Pan_Ziemniak @JimboDHimbo not an artist, but i 100% agree art should never be for profit. Ethics and piracy aside, profit is the reason why every big IP ends up being dog shit eventually. When passion is over, move on to the next cool and fun project. I'd rather spend all my savings (if i had any of course) on some random indie dev or music producer on their patreons than throwing a single penny to [insert big tech/media company]'s endless need of money. They don't deserve it both morally and artistically. Hell if art wasn't for profit, we wouldn't be discussing piracy, but "who should I invest to"

[–] _sora@mast.lat -1 points 8 months ago

@NuXCOM_90Percent dude it's not rocket science...

- The activity is LEGAL, so your country (actual law enforcement) probably won't actively search for you.

- Even if it's legal, Nintendo still doesn't like it, and they have enough money to extend every single legal process and crush you on debt unless you stop like yuzu (which will be pricey anyway).

- Now, if you add 1 and 1, you'll see Nintendo can't rely on any government's collaboration in order to search for the devs, but the game is over the moment they know your name. Hiding your name for your country is really hard, but from a japanese videogame company? Just do not tell them your name.

I never talked about the likelihood of getting money, i know less people donate that way, but I was just talking about the possibility. Shell companies are also traceable, if you put it that way, but it's more complicated and costly to set up, and you'll look even more suspicious in your government's eyes; which are the most relevant here. I can justify to both my government and a company wanting to hire me the fact I'm developing free software but i prefer to take the donations money anonymously for whatever reasons; no one cares really as long as I'm declaring the earnings and paying my taxes. Same using shell companies, but you said it yourself, why would anyone do that? Sure you can trace money through crypto, but small amounts of money not reported to be stolen or a scam isn't gonna get you caught.

And yes i ultimately would agree people deserve being credited for their good work, but in this scenario i don't think it's worth it. Blame nintendo for this one, they're the ones abusing copyright laws to kill cool projects just for extra pennies. If, hypothetically, you had the resources to put up sith their crap, then by all means develop an emulator and make your name very public. Every time they lose in court it a point to the rest of us.

[–] _sora@mast.lat -2 points 8 months ago (2 children)

@NuXCOM_90Percent WOW you didn't read my comment at all. First of all, you are exaggerating the level of secrecy needed for getting money here. Nintendo isn't gonna get the fucking FBI to search for where does the money end (and that's assuming you're from USA, good luck finding out where I'm from), so using any cripto currency and a crypto mixer should be enough. As long as you don't move obscene amounts of money (which you won't get from this alone), you should be good by just being officially a freelancer on your country.

And, again, EMULATION IS LEGAL, AND LITERALLY NO ONE CARES EXCEPT NINTENDO. If you go to a company and show you're the developer of a successful piece of FOSS, they will literally just don't give a shit how your account is named or if nintendo likes it or not. If you can't understand that emulation is legal just keep shouting to a wall.

[–] _sora@mast.lat 3 points 8 months ago (4 children)

@NuXCOM_90Percent @PopOfAfrica both recognition and showing the project in a portfolio and even receiving donations are more that possible using an alias. I don't see any point at all in exposing yourself like that, specially when emulators are legal and your only threat, a single company with way too many lawyers, can be almost completely avoided by not saying the name on your ID and where are you currently living