ace

joined 1 year ago
[–] ace@lemmy.ananace.dev 4 points 2 months ago (4 children)

Been enjoying a Logitech MX Master 3S myself, it's definitely a nice mouse to handle, but it's also not something that could be called particularly small.

[–] ace@lemmy.ananace.dev 1 points 3 months ago* (last edited 3 months ago)

And it's still entirely unrelated to my point, since SUSE will remain the trademark in question regardless of what's actually contained in OpenSUSE.

But yes, the free/open-source spins of things tend to have somewhat differing content compared to the commercial offering, usually for licensing or support reasons.
E.g. CentOS (when it still was a real thing)/AlmaLinux/etc supporting hardware that regular RHEL has dropped support for, while also not distributing core RedHat components like the subscription manager.

[–] ace@lemmy.ananace.dev 10 points 3 months ago (2 children)

Not at all what my point was. There's indeed plenty of Open-something (or Libre-something) projects under the sun, but no free/open spins of commercial projects named simply "Open<Trademarked company name / commercial offering>".

[–] ace@lemmy.ananace.dev 9 points 3 months ago (9 children)

To be fair, OpenSUSE is the only project with a name like that, so it makes some sense that they'd want it changed.
There's no OpenRedHat, no OpenNovell, no OpenLinspire, etc.

[–] ace@lemmy.ananace.dev 3 points 4 months ago (3 children)

It's reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It's never been on sale.

[–] ace@lemmy.ananace.dev 3 points 4 months ago

It releases while I'm on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.

[–] ace@lemmy.ananace.dev 4 points 4 months ago* (last edited 4 months ago)

Well, Flatpak always builds the aliases, so as long as the <installation>/exports/bin folder is in $PATH there's no need to symlink.

If you're talking specifically about having symlinks with some arbitrary name that you prefer, then that's something you'll have to do yourself, the Flatpak applications only provide their canonical name after all.
You could probably do something like that with inotify and a simple script though, just point it at the exports/bin folders for the installations that you care about, and set up your own mapping between canonical names and whatever names you prefer.

 

21st of October, let's go!

Available on Steam for wishlisting now as well.
Not sure I agree with having the expansion on the same cost as the base game, but it is a tremendous amount of changes and improvements, both in the free patch as well as the additional paid content. So I'm definitely going to buy it.

[–] ace@lemmy.ananace.dev 3 points 4 months ago

In regards to sandboxing, it only gets as far in the way as you ask it to. For applications that you're not planning on putting on FlatHub anyway you can be just as open as you want to be, i.e. just adding / - or host as it's called - as read-write to the app. (OpenMW still does that as we had some issues with the data extraction for original Morrowind install media)

If you do want to sandbox though, users are able to poke just as many holes as they want - or add their own restrictions atop whatever sandboxing you set up for the application. Flatpak itself has the flatpak override tool for this, or there's graphical UIs like flatseal and the KDE control center module..

[–] ace@lemmy.ananace.dev 3 points 4 months ago (2 children)

Well, if you have any form of build script, makefile, or CI, then you can easily shove that into a flatpak-builder manifest and push the build repo anywhere you want. The default OSTree repository format can be served from any old webserver or S3 bucket after all.

I've done this for personal projects many times, since it's a ridiculously easy way to get scalable distribution and automatic updates in place.

[–] ace@lemmy.ananace.dev 6 points 4 months ago (1 children)

The majority of AppImages I've seen have been dynamically linked, yes. But it's also used for packaging assets.

[–] ace@lemmy.ananace.dev 7 points 4 months ago (10 children)

As long as your application is statically linked, I don't see any issue with that.

[–] ace@lemmy.ananace.dev 19 points 4 months ago* (last edited 4 months ago) (2 children)

Well, Flatpak installs aliases, so as long as your distribution - or yourself - add the <installation>/exports/bin path to $PATH, then you'll be able to use the application IDs to launch them.

And if you want to have the Flatpak available under a different name than its ID, you can always symlink the exported bin to whatever name you'd personally prefer.
I've got Blender set up that way myself, with the org.blender.Blender bin symlinked to /usr/local/bin/blender, so that some older applications that expect to be able to simply interop with it are able to.

 

It's getting close, next week should bring a planned release date.

 

Looks like things are going to get really interesting

 

It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.

 

Not sure how well bombastic brass will do over longer periods of play, but I'm sure Wube have thought of that - going to be really interesting to see/hear this in action.

 

The quality of life just keeps on coming.

 

The QoL work keep on coming, really feels like it's going to become a whole new game once they get the expansion ready for release.

 

It's really nice to see how they continue to cater to player quality of life, lots of great improvements both for new and returning players here.

 

Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.

view more: next ›