Now I am wiser! Thanks AON.
addie
Bad for the bee as well...
It's its trick mode. You can convert it without dropping your attack 'combo' on odd-numbered hits, so you can rush up to an enemy, quickly 'cane hit' twice to stun, then 'whip hit' until you've killed it with a bit of AoE coverage that stops any other enemy in front of you from sneaking in. Works great when you need to clear out a large number of mooks; the whip is a bit slow when you're fighting single high-difficulty enemies.
In fact, might bust Bloodborne out again after I've finished Mina, always something more to learn about that game...
Ah, but that's the joy of it. You don't need a new PC for this; a very old one will still run it absolutely perfectly. And I agree with OP; great game, although I'm still only 2/3rds through it.
Enjoying it greatly so far - the difficulty level seems calibrated to 'brutal' but everything about it scream polish and perfection.
I find it hard to believe that some of the platforming sections are intended to be as difficult as they are. If there's nothing to attack, you can't heal, and you take a tonne of damage from falling off. Even with the life ring accessory, it's still wicked in places. Not so bad once you're able to equip a few more items and have some extra sparks, but at the beginning of the game, oof.
Some of the bosses having very random attacks is a bit unpleasant, too. If they keep busting out screen-fillers that are very hard to avoid, there's not much you can do, especially as some of them can finish you in a couple of hits.
Oh yeah, was just watching Hard Target the other day. Terrible film, but he's great in it.
I'd like to think that the bag is step 1. Step 2 is to balance an old car tire on top, and set it on fire.
Hate AI 'art'. Love me some Icon For Hire. But they mostly sing about mental illness with pop-metal hooks, and rarely anything spiritual.
Water is compressible; it has a bulk modulus of about 2.2 GPa. So at the 1086 bar at the bottom of the Mariana trench (~109 MPa), it'll have compressed about (109 / 2200) ~= 5%. Materials with a different bulk modulus to water may start to float at sufficiently high depths.
Well, that's three different genres of game.
XCOM balances strategy and turn-based tactics in a way that's a bit unusual. Games like Civ or Crusader Kings let you do the strategy, but you've not much influence in battles. Something like Hard West or Invisible Inc. let you do the turn-based tactics, but are fairly light on the strategic choices.
The STALKER games are survivalist FPS; although you combine looting and shooting, they aren't looter-shooters. As Strelok, your role-playing choices are quite limited - you can 'get out of here, stalker' if you wish - and you've no stats. I wouldn't have described the world as particularly reactive - the 'bad ending' in the first one depends on what you've been doing.
Morrowind and the Souls games are both Western RPGs; you fight enemies with weapons and magic, it's not obvious what's going on, certainly at first; and the world changes as a result of your decisions. DS doesn't generally let you know when you're making a decision, which makes it quite tough to progress some storylines. But as to how the fighting plays out, they're about as different as can be.
So I wouldn't worry about it. Wish there were more XCOM-like games, tho, since I love the mix.
If you've 24" tyres and a first gear ratio of 3.5:1, then:
RPM x (pi x 24" circumference )x (1/63360 miles per inch) x (60 minutes per hour) x (1/3.5 ratio) = 4.5 mph
Giving the RPM at a satisfyingly round 221.6 rpm.
Just bind update/shutdown to a key you don't press often, like keypad insert.
Any problems with update, computer is put straight out of its misery. Bang.