all-knight-party

joined 1 year ago
[–] all-knight-party@fedia.io 2 points 1 day ago (1 children)

If it's free live service it's probably locked down and won't be moddable.

[–] all-knight-party@fedia.io 0 points 4 days ago (1 children)

Well, yeah, you're technically right. Humanity will never have the default restraint and compassion to stop turning words into slurs, though. So we have to police it. Same reason we have... The police at all. People can't police themselves. We need systems and rules to do that for us.

[–] all-knight-party@fedia.io 13 points 6 days ago

That's a good example. You simply can't grasp optimal choices or know possible events and outcomes before going through it a great deal of times, and it's likely that you'll get killed too fast to experience much if you start on normal. You definitely end up switching to normal as you improve, learn, and unlock, but it really benefits and smoothens the learning curve to start easier.

[–] all-knight-party@fedia.io 10 points 6 days ago

Playing on easy doesn't mean you don't want to play. Or at least, that's not my personal experience when I put games on easy, which is not always.

I'll throw out two examples. Age of Empires 2. I suck ass at real time strategy, so I put the bots on easiest. What this gives me is the experience and feeling of building up my faction, gathering resources, making upgrades, feeling later like those upgrades were smart (which I wouldn't get on harder difficulties as my actual poor choices would backfire and punish me), and then I get to conquer my enemies with my large army.

I still got to build something up from nothing, create a satisfying army, utilize what I made to conquer. I got something out of it that I wouldn't have if I played on normal. I would've struggled and likely lost. I might've just as likely actually risen above the challenge and came away with a more satisfying, but hard fought win, but I have challenging and hard fought wins at work every day. I don't need that in a genre I'm only a tourist in at home. I have Monster Hunter for that.

I put Gundam Breaker 4 on easy, the combat is satisfying on a surface level, but too precise and finicky as the challenge rises. I enjoy the combat still, on a smaller scale, but I moreso enjoy acquiring gear and making a Gundam that looks a certain way. The things I enjoy more about the game are facilitated by easier combat, I can get to those parts more easily, but still enjoy the combat.

[–] all-knight-party@fedia.io 2 points 6 days ago (1 children)

True, any lost compatibility is usually due to the devs ceasing support and not because of the OS' limitations.

[–] all-knight-party@fedia.io 6 points 6 days ago (5 children)

Are you saying that phones have good backwards compatibility? I do still remember the big iOS cleansing of 32-bit games and apps alongside older Play Store apps being hidden from you due to being developed for "a previous version of android"

[–] all-knight-party@fedia.io 2 points 1 week ago

Shit, I was gonna say three way tie between Spirited Away, Eternal Sunshine of the Spotless Mind, and 21 Jump Street, but if I count what I've watched at school then National Treasure wins lol

[–] all-knight-party@fedia.io 4 points 1 week ago

It's really the kind of game that either requires a significant in-game tutorial and very long ramp up (and you're right, even with all the info in the current tutorial it's not all inclusive) or it requires someone to bounce questions off of, which is the far superior way to learn, even though it's far less accessible.

Once you've learned it, though, I actually don't think it's all that complicated, it's just such its own beast that someone coming from nothing would have a hard time wrapping their head around the whole loop and all of the systems, but once you do one time it's like riding a bike.

The pause menu in Rise is if you press start, it's the bottom option on one of the menu tabs, it'll only show mid mission, so trying to find it in the village is pointless. But if you found a workaround that works too.

Also, yes, the free game breaking gear with no clear indicators is fucking stupid. I understand why it exists, but it trivializes the experience for so many new players due to the way its implemented that I think it should never have been created. I get wanting to get to end game fast if you've done it before, but the consequences are absurd.

[–] all-knight-party@fedia.io 18 points 1 week ago

I couldn't take this post seriously with how much subjective opinion is stated as fact. Fallout 4 is one of my favorite games, but that doesn't mean I'm blind to its faults and shortcomings. That being said, I can't read something that's claiming extremely broad negative things like Fallout 76 is still "broken" and only lives because of MTX" without acknowledging "why people are playing this and microtransacting if the game is broken and irredeemable?" And without defining what is broken and what is not.

I think Starfield was a wake up call for Bethesda. They need to heed it and keep up with the times, get back in touch with the simulational and unique things that they were known for and can still carve a niche out of, and not rest on their laurels as the rest of the gaming landscape innovates around them.

As soon as the unique and interesting mechanics and systems have been eclipsed by Bethesda's failure to make an exceedingly polished and innovative game, people stop justifying the jank and the public opinion falls off. Starfield is their last sign to turn the ship around.

[–] all-knight-party@fedia.io 4 points 2 weeks ago (2 children)

Why continue if you hate the trend? Either way, I think Kanye's living ego would destroy the planet, let alone the lions

[–] all-knight-party@fedia.io 2 points 2 weeks ago

Periphery's "Periphery II: This Time It's Personal"

[–] all-knight-party@fedia.io 2 points 2 weeks ago

Big ups for Everything You've Come to Expect

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