All artists train themselves on others artwork, most probably unpaid.
anlumo
They are wrong. Theft means depriving someone of having something, and that’s not the case here. It’s more a “they’re taking our jobs” kind of situation.
Facts are not under copyright, only creative expression are. So, for example your randomly assigned phone number does not have copyright protection.
Those earbuds are not so great for flight mode.
My experience has been that good documentation is mostly something done if somebody gets paid for the work. People working on stuff in their spare time just don't care enough to document their project.
I just checked again, and apparently they finally added some documentation since I last checked. The section about the macro stuff just used to say “look at the examples”.
That’s not how research & development works. Nobody asks for a specific person there. Stuff just doesn’t get done.
I’d rejoin for double the wage I previously had. Need to build up an emergency fund for this precarious position.
It’s the confidence with which he sprouts his nonsense. People flock to confident personalities, because they must know a lot of things (presumably).
clap and bevy are big offenders there. It's really hard to learn how to use them due to this.
OP is talking about a different kind of skill issue than the article. The article is about skill issues in writing Rust code, while OP is about skill issues in choosing the right technology for the right task.
Not picking Rust for code that has to be prototyped quickly and iterated a lot is kinda obvious. The solution would be to use Rust for the core engine where the requirements are clear and something else (lua? Python?) for the gameplay code. Even the engine the author wants to switch to does the same with with the divide between C++ and C#.
Depending on how you treat it, it might also be your last. So far, Framework has offered upgrades to their existing customers so they don't have to buy a completely new notebook to upgrade.