arendjr

joined 2 years ago
[–] arendjr@programming.dev 1 points 1 month ago

I think it’s good for people to have children. At least one and preferably no more than two.

If we contain population growth, the riches already created are for the taking for generations to come and the planet finally gets a rest.

It does require a reckoning with the capitalist elite that would like to produce anyway, but I feel that may be coming regardless of our feelings towards children.

[–] arendjr@programming.dev 1 points 1 month ago

Your comment is fair. I try to follow my own philosophy, so I picked a side and stand for it. I feel strongly about it, so that’s why I may use hyperbole at times.

Yet I understand it’s not everybody’s opinion, so I try to respect those people even when I don’t necessarily respect their positions. It’s a tough line to draw sometimes.

[–] arendjr@programming.dev 4 points 1 month ago (3 children)

So I’m the literal author of the Philosophy of Balance, and I don’t see any reason why LLMs are deserving of a balanced take.

This is how the Philosophy of Balance works: We should strive…

  • for balance within ourselves
  • for balance with those around us
  • and ultimately, for balance with Life and the Universe at large

But here’s the thing: LLMs and the technocratic elite funding them are a net negative to humanity and the world at large. Therefore, to strive for a balanced approach towards AI puts you on the wrong side of the battle for humanity, and therefore human history.

Pick a side.

[–] arendjr@programming.dev 2 points 1 month ago

May the depression be long lasting and heartfelt in the United States of AI.

[–] arendjr@programming.dev 2 points 1 month ago

I’m gonna wait for backup on this one.

[–] arendjr@programming.dev 2 points 1 month ago

As someone who dealt with psychosis in the past (diagnosed bipolar), I’ll happily say that psychosis is not a valid excuse to push bullshit onto others.

If you need others to point you to specifics, you need to rethink your life choices and stop using LLMs.

[–] arendjr@programming.dev 8 points 2 months ago

I have it on reliable authority that women like boobs too. Source: am married

[–] arendjr@programming.dev 5 points 2 months ago (1 children)

That’s why you should go work at big corporate enterprises. Then you have both job security as well as the ability to spend as much time as necessary on getting things right. And you might even learn to say no to middle management.

[–] arendjr@programming.dev 1 points 2 months ago

I’m hoping early 2026, but I’m looking to hire a platform owner for Android, since I don’t use it myself. So it’s 🤞

[–] arendjr@programming.dev 6 points 2 months ago (2 children)

Such a silly thing, but I’m still proud of my Sudoku Pi game: https://apps.apple.com/nl/app/sudoku-pi/id6467504425?l=en-GB

It’s basically a new finger-friendly UX for Sudoku. The game is also open-source, and an Android build is coming Soon (TM).

[–] arendjr@programming.dev 4 points 2 months ago* (last edited 2 months ago) (1 children)

That’s entirely a choice. I am connected to a local vegetable farm run by two farmers who grow their produce organically. They run a little circular business as they’re also connected to an educational/kid-friendly animal farm, they sponsor a public fruit path through their own work, and then they partner with local shops as well.

Me and my son go there almost every week to pick fresh veggies, and we just pay directly to the farmers. But yeah, the payment is digital…

 

Biome is a formatter and linter for web languages: JavaScript, TypeScript, CSS, HTML, JSON, and GraphQL.

Version 2 adds type-aware lint rules and it is the first TypeScript linter that does not require tsc. Other new features include:

  • Monorepo support
  • GritQL Plugins
  • Revamped, configurable import sorting
  • Linter domains
  • Bulk suppressions
  • Analyzer assists
  • Many new lint rules
 

Biome is an integrated linter/formatter for JavaScript/TypeScript, CSS, HTML and GraphQL.

We are now in the process of implementing TypeScript-like inference (not full type checking!) that allows us to enable type-informed lint rules. This is similar to typescript-eslint except instead of using tsc we attempt to implement the inference ourselves.

This post describes our progress thus far, with a detailed overview of our type architecture.

 

Recent events in #politics triggered me to write a manifesto on the values of #Democracy and what we can to do preserve them.

 

Recent events in #politics triggered me to write a manifesto on the values of #Democracy and what we can to do preserve them.

 
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DirectX Adopting SPIR-V (devblogs.microsoft.com)
submitted 1 year ago* (last edited 1 year ago) by arendjr@programming.dev to c/linux@programming.dev
 

SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.

 

With this post I've taken a bit more of a practical turn compared to previous Post-Architecture posts: It's more aimed at providing guidance to keep (early) architecture as simple as possible. Let me know what you think!

 

This new version provides an easy path to migrate from ESLint and Prettier. It also introduces machine-readable reports for the formatter and the linter, new linter rules, and many fixes.

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