Yes
arudesalad
What engine do you use? Some automatically convert kb+m to controllers so developers need to do a lot less
Anglesey is beautiful and if you ever end up in north Wales (if you do I'm sorry for your loss) then you should visit it
They renamed themselves to atari after buying atari
This is a large part of it. But there is also other people who have put the minimum amount or no money into it and just want a cool space game and also want the developers to not be pressured into rushing updates out (they were once and it was unplayable for a month). I am not defending the sketchy stuff cig have done, they really need to look at how they manage this game and their business, I would have gladly put more than the bare minimum into the game if they didn't charge so much for everything beyond the first purchase (about £35) but they do too much wrong for me to support it any more than I have
Is the large systemic change starting the development of a sequel for a game that recently turned 8 years old?
Can't say right now, the factory must grow.
This definitely, vr is a lot of fun, especially with friends (in the game or sharing a headset while we all sit in the same room). But it isn't worth setting it all up (especially if it is pcvr) when I could just play one of the 100s of pancake games I have collected over the years.
Today they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)
There's a reason it's launching on the switch despite being a sony ip. It is a very different target market to the majority of steam players