Just existing as a first time parent. I have a huge amount of respect for anyone that has two or more children, because one is already stretching me to my limits. To get anything accomplished requires stealing time from something else. So over time, everything is in a state of being half-assed, overdue, or forgotten.
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I remember this game too! The live action cut scenes were really creepy as a kid. I distinctly remember the hands trying to press through the painting and the ghost luring you deeper into the maze. My dad and I got stuck at the one Othello style puzzle with the amoebas. We went out and bought a guide to get past it, only to learn that the author of the guide couldn't solve it either.
I'll grant you the first point, the whole game is centered on space travel simulation, but it's also the only game I've seen that handles what you're describing. You definitely need to consider atmospheric density though. Managing your speed, angle of attack, and parachutes to avoid overheating is one of the major skills you learn while playing. Some are Earth like (Kerbin), other are thinner (Moho), and some are surrounded in an atmosphere so thick that it makes any return mission a huge achievement (Eve).
Two weeks truly isn't enough. I know it's not standard everywhere, but 3 months ought to be the minimum. The first 3 months of an infant's life is a huge learning curve that requires lots of time and attention. If you are able to split parenting duties, it will make the whole experience a lot more manageable and enjoyable.
Since it sounds like your company doesn't have a well defined policy, try asking your hr for a longer paternity leave. It's way too common for paternity leave to be short changed, or for fathers to opt for shorter leave.