brawleryukon

joined 1 year ago
[–] brawleryukon@lemmy.world 10 points 8 months ago

Tell me you didn't read the article without telling me you didn't read the article.

As a publisher, we would like to deliver it to PC users as well, but per our agreement with Vanillaware, we are only releasing on console. In other words, there are no plans to port it to PC currently.

That's from the game's producer at Atlus. If the publisher wanted to get a PC port, they would have found the money to do it (or found a third-party to manage the port if Vanillaware wasn't willing/able). Per the quote, Vanillaware themselves do not want it on PC - nothing about not being able to afford to port it or anything like that. This tracks with how they've never released a single game on Windows aside from an MMO they made for Square Enix almost 20 years ago, before they were even known as Vanillaware.

Vanillaware just doesn't have any interest in PC, and while that's quite frustrating, it's their prerogative.

[–] brawleryukon@lemmy.world 10 points 8 months ago

This device is not for sale; it has been developed for Skull and Bones promotion only.

😠

[–] brawleryukon@lemmy.world 15 points 10 months ago

Judging from their history of rapid releases, I'd say this is more a matter of just throwing it out there to see if it sticks because "why not?"

Worst case, it fails, they're out a little bit of capital, but can just as easily swap it over to Windows and keep selling it that way. Best case, they've opened the market up that little bit more for themselves.

[–] brawleryukon@lemmy.world 8 points 10 months ago

There'd almost certainly be a different level of support given to a name-brand OEM who approached Valve to use their OS in a shipping product compared to what Valve's giving to the community at large.

They clearly don't think the software's ready to just be installed on anything quite yet, but if MSI approached them with a fixed hardware platform and said they wanted to ship it with SteamOS, you don't think Valve would work with them to make that happen?

[–] brawleryukon@lemmy.world 1 points 10 months ago

The actual .exe that installs the game.

[–] brawleryukon@lemmy.world 5 points 10 months ago (5 children)

I don't remember but I heard it's like an aggregator of some sort too, right?

GOG the store is just that - a store. They only sell games that have no DRM at all, which means a couple of things. One, they almost never get AAA games at release (the exception being games developed/published by CD Projekt, as CDP owns GOG), and two, there's a high likelihood that GOG will offer game versions that are out of sync with or missing features from the same game sold on other platforms (for example, if a game uses Steamworks for its multiplayer, many devs will just strip out multiplayer altogether for the GOG version rather than patching something new and store-agnostic in).

What you're thinking of with the aggregator is GOG Galaxy, which is their (completely un-required) launcher software. Unlike Steam and EGS, GOG's DRM-free nature means you can just buy games on their site, download the installers directly, and go on about your business. Downloading games, starting games, etc., is all just done manually. If you want a dedicated launcher software similar to the Steam and EGS clients, that's what GOG Galaxy is for. And as a value-add, they implemented aggregator features where you can have it pull in your library from Steam, EGS, EA/Origin, Ubisoft, etc., and just view and launch everything from the one spot. I've generally found Playnite to be a little better at being a one-stop launcher, though everyone's mileage will vary of course.

 

cross-posted from: https://lemmy.world/post/805784

Prices in title are USD.

 

cross-posted from: https://lemmy.world/post/78002

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