Foddy is a game developer with a history of making games with frustrating control schemes. He originally got notoriety for QWOP, where you use the QWOP keys to control the runner's left and right knees and feet and run as far as you can. Lately he's better known for Getting Over It, a rage platformer where you play as a guy in a cauldron who moves by using a hammer to drag/throw himself around.
brenticus
The description and comments on the video 100% confirm multiplayer. Honestly I'd be excited for the game either way, but I have a lot of fun playing crafting/survival games with friends so it's appreciated.
It's one of my all-time favorite books and I'm still not sure I could actually explain the plot to someone. In fact, I'm not confident there is a coherent plot rather than a bunch of related vignettes that just kind of happen, some of which tell a story and some not so much.
My brain just kind of spent so much time trying to understand what the point of any of it was that I eventually ended up with an interpretation that I loved to view the book through, and therefore I ended up loving the book.
Sometimes if I'm feeling classy I'll grind the rest and set them aside to make cold brew with later. That's more forgiving so I do it to use up old, stale beans that I end up with for whatever reasons.
Most of the time I don't care and I just top off the weight with whatever I'm using next and drink whatever comes out. It's usually fine, and when it's not it's at least novel.
I finished the main story last night and I basically agree with you. It's got plenty of issues, but overall it's fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.
I think my main issue is that it wants to have a story about the underworld and how you can't trust anyone and you're a huge underdog just trying to survive but it doesn't want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.
Yep, it sounds pretty much exactly like what people expected.
Honestly, I'm on a bit of a Star Wars kick lately and it's been long enough since I've played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn't sound like it's going to blow me away.
Yeah, there was a whole kerfuffle about it because all the files were still on the disc, therefore some jurisdictions re-rated the game to some version of adults only. Rockstar definitely did all the development work to get that sex in the game, they just decided not to show it in normal gameplay.
I went from being glad this goofy-looking game is getting some attention to realizing I wasn't one of those 5000 wishlists already. Oops.
Game looks like it'll be a fun little experience, I'm looking forward to it!
Yeah, it's not a no, it's basically a "not our problem, everyone does their own thing." Which is fair, but they normally have no problems loading extra work on public servants even though it's not their job, so it's a bit moot.
What makes Alberta the most unfriendly? Like, I wouldn't be surprised, but I don't recall any major differences between the recent legislation in any of those three provinces.
It's been almost a decade since I used C++ and had to verify, but after some quick searching around it looks like it hasn't changed a ton since I last looked at it.
You can use smart pointers, and certainly you should, but it's a whole extra thing tacked on to the language and the compiler doesn't consider it an issue if you don't use them. Using new in C++ isn't like using unsafe in rust; in rust your code is almost certainly safe unless marked otherwise, whereas in C++ it may or may not be managed properly unless you explicitly mark a pointer as smart.
For your own code in new codebases this is probably fine. You can just always make your pointers smart. When you're relying on code from other people, some of which has been around for many years and has been written by people you've never heard of, it becomes harder to be sure everything is being done properly at every point, and that's where many of these issues come into play.
I'm always excited to see Yaddle in something until I SEE Yaddle in something. Yoda with long hair is just super concerning to see.