crua9

joined 1 year ago
 

So I wanted to have it where my AI would stop cussing and threaten each other all the time. I also wanted to test throwing in given personalities in the mix to see what will happen. Well you can see the short here

https://youtube.com/shorts/DtVjQC-Iol4?feature=share

And full version I try to answer the questions in a way anyone can understand what is going on.

https://youtu.be/8LWF42seZHI

[–] crua9@alien.top 1 points 1 year ago (4 children)

Yes, I'm working on the personalities of each. I have 2 goals with them.

The first is to develop them in a way where they are entertaining and could be used in story telling.

But the other is it would be interesting to have them as an assistant.

As far as how it controls the game. Basically it knows the keybindings. It's pretty easy to get it where it can press a key

 

I figure some might get a laugh out of this. But I was testing the AI emotional state if a agent was poking at another a little and what would it do. That's the full video

https://youtu.be/PFyczamWSUs

But I made a short just covering the back and forward of the argument.

https://youtube.com/shorts/BjZaUkOAyCg?feature=share

Because one of the agents didn't like something and was mad at the others. It turned off the power while we are flying, and another turned it right back on.

TLDR if you run similar test just note if you make it mad enough or don't modify the personality where it wants to live. It might legit try to kill you in the game.

[–] crua9@alien.top 1 points 1 year ago

Microsoft has said many times the version (many expect to be win 12) is going to focus around AI. Not only this, some Linux versions are building around it and aiming for something like Her (movie).

Keep in mind if you're offline you can't use a cloud version, and the current version they put out has the bing budget limitations. So like if you are to say you want your computer in dark mode so it can be in dark mode. This goes against the budget for the day. And the budget is there due to resources on the cloud.

So now assuming they (Microsoft) and others are right that the main way people in the future will interact with the computers is by these models and interfacing with it like you would a human, the system figuring out what you want, and it doing it. If it is stuck on the cloud you're limited to a budget by how many times you can use it per day or it will cost you. Where if it's local it uses your resources and you can use it how much or how little you want. Plus you can use it offline.

Tldr this stuff is going to local llm.

 

So real quick, I've been exploring local LLM for a bit and so on. In this video I get into what I think is the future for LLM, but in a nut shell I think Microsoft will eventually push out a local LLM to machines to cut down on a lot of resources and cost. In doing so, it likely will be possible for developers to tap into that local LLM for their game.

The worries I seen bring up is

  1. Spoilers - As mention in the video it is currently and it should always be possible to solve for this in the stuff sent to the LLM. The LLM can't talk about what it doesn't know.
  2. The NPC talks about stuff it shouldn't - by fine tuning it, this solves this problem to an extreme degree. The better you prep it, the less likely it will go off script. Even more with how you coded your end.
  3. Story lines shouldn't be dynamic. The answer to this is simple. Don't use the LLM for those lines and given NPC.
  4. Cost - Assuming I'm right about Microsoft and others will add a local LLM. The local part of it removes this problem.

https://www.youtube.com/watch?v=N31x4qHBsNM

It is possible to have it where given NPC show different emotions and direct their emotions as shown here where I tested it with anger.

https://www.youtube.com/shorts/5mPjOLT7H-Q