dog

joined 1 year ago
[–] dog@suppo.fi 19 points 1 year ago* (last edited 1 year ago) (1 children)

I was thinking it's only spam servers, but it might actually just be downtime for hetzner or something.

Instances do not get banned on lemmy. You can run any kind of an instance.

That said, part of this could be providers pruning "fake customers", aka spammers, scammers, etc, who "paid" for their servers with stolen CC and SSN.

Edit: Someone up to making an uptime map for Lemmy, placing servers on a map based on where they report originating at? This could help seeing if a specific datacenter has downtime.

[–] dog@suppo.fi 8 points 1 year ago (1 children)

You can actually just stream media files sequentially via torrents.

It only needs couple* seedboxes by Google to seed the torrents.

[–] dog@suppo.fi 5 points 1 year ago (1 children)

Well to be fair, Microsoft used to be entirely proprietary until recent.

Same thing with things like Ghidra; used to be a completely locked up proprietary software for NSA, now it's open source.

[–] dog@suppo.fi 7 points 1 year ago (2 children)

I didn't pay nuffin and I got 100% GUI for everything I use. Where did I go wrong??!

[–] dog@suppo.fi 21 points 1 year ago

Oh nooo! Anyway, make the best game you can.

AAA studios, you can stop crying, you're like a master car mechanic crying because you can't bolt down a single goddamn nut with pre-existing tooling.

[–] dog@suppo.fi 2 points 1 year ago

Shh now, don't tell them about necromancy.

[–] dog@suppo.fi 28 points 1 year ago* (last edited 1 year ago) (8 children)

You are mostly your brain, which extends to the rest of your body.

The thing about OOB cases is that the human brain is really good at faking information, or just generating it out of thin air.

In fact it never stops doing that, unless it is allowed to completely die.

If a person is resurrected, the brain generates "filler" information for the duration you were "out".

For some, that is seeing an "afterlife".

There is no universally specified "afterlife", it's based entirely on culture, and what the person has grown to believe in, even if they don't believe it anymore.

[–] dog@suppo.fi 0 points 1 year ago (2 children)
  1. Content that you cannot acquire by any "lawful" means.
  2. Content that you already own a copy of (Yes, this includes "only" having a "license" to it; you own what you own).
  3. Content that is outrageously priced, and/or from large companies where the people who worked on the product will receive nothing from sold copies. (EA, Activision, Ubisoft, Microsoft, Apple, Adobe, etc)
[–] dog@suppo.fi 0 points 1 year ago (1 children)

I mean look at big corpo/government servers. They're running an OS from 1980 and software that hasn't been updated since 1960's.

We'll get there. Eventually. Maybe.

[–] dog@suppo.fi 1 points 1 year ago* (last edited 1 year ago)

In the world of USB Headphones and Microphones, this is unfortunately false. 3.5mm jacks in general don't get any interference from nearby cables/electronics, but USB cables do. This causes a bunch of noise and other issues that are annoying to fix, mostly requiring gear that allows taking the bad USB cable out, and replacing it with one that has shielding. (edit: this came out way too confident, take it with huge grain of salt)

https://www.yoctopuce.com/EN/article/usb-cables-shielding-matters-as-well

IF YOU DO actually work in professional studio environments and know what you're talking about (it's different to just knowing the physics of it), I'm obliged to listen more, because that's the one field where shit goes wank.

[–] dog@suppo.fi 42 points 1 year ago* (last edited 1 year ago) (5 children)
  1. USB headphones require new drivers constantly.
  2. USB headphones are likely to use proprietary apps for basic features like noise cancellation.
  3. Audio jacks use significantly less power/processing compared to USB.
  4. Audio jacks do not hog usb bus lanes, which may or may not be an issue for mobile, but on PC it is.
  5. USB headphones are in general significantly lower quality, because studio equipment uses 3.5mm or other standard jacks (XLR for microphones for example) as they cause the lowest interference.
  6. USB introduces overhead latency which is a no-go for production use.
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