donuts

joined 2 years ago
MODERATOR OF
[–] donuts@lemmy.world 0 points 14 hours ago

Why is it "dickriding" to point out this has been a standard practice for all competitors for over 20 years?

I don't understand why you immediately go to the extreme and think this is me defending them? If anything, I'm saying it's all bad.

[–] donuts@lemmy.world -3 points 18 hours ago (2 children)

This has been a thing since 2005 or so, why are we still surprised again?

[–] donuts@lemmy.world 153 points 18 hours ago (1 children)

"I have already had to start to get used to the fact that the president will talk about how I look, how I sound, where I'm from, who I am. Ultimately because he wants to distract from what I'm fighting for," Mamdani said. "And I'm fighting for the very working people that he ran a campaign to empower that he has since then betrayed."

I think I like this guy

[–] donuts@lemmy.world -5 points 19 hours ago (4 children)

That's a problem of the US law or lack of consumer protections compared to UK/EU, not because it's Nintendo. All the other companies have this too.

[–] donuts@lemmy.world 6 points 20 hours ago* (last edited 20 hours ago) (8 children)

it can suspend all kinds of services on your console, up to and including bricking it completely.

No, just online services.

Xbox and PlayStation have the same terms & conditions. Why is Nintendo being singled out?

Xbox:

You will not attempt to defeat or circumvent any Xbox Console, Kinect Sensor or Authorised Accessory technical limitation, security or anti-piracy system. If You do, Your Xbox Console, Kinect Sensor or Authorised Accessory may stop working permanently at that time or after a later Xbox Software update.

PlayStation:

we reserve the right to take any action we believe necessary to remedy the violation or to protect SIE’s interests, including: (a) the automatic removal or blockage of content associated with those Accounts; (b) implementation of upgrades or devices intended to discontinue unauthorized use; (c) the permanent or temporary disablement of access to any PSN Content, PlayStation Devices, products, services or features; (d) notifying law enforcement or the appropriate authority; and (e) initiating legal action.

edit: added some more words from the respective ToS to make it more legible

[–] donuts@lemmy.world 3 points 1 day ago (1 children)

Tried imdb but the song isn't listed. Perhaps some site or app that can recognise songs will be helpful?

That skit was funny though, thanks for the laugh!

[–] donuts@lemmy.world 9 points 3 days ago (5 children)

Careful with those laptops though, they run really hot. I have the same one and my dedicated GPU is broken, possibly from overheating but I will admit I can't know for sure.

[–] donuts@lemmy.world 42 points 1 week ago (1 children)

I'm not against the message but this is a uniqlo ad/partnership, just saying.

[–] donuts@lemmy.world 6 points 1 week ago (3 children)

I keep a spreadsheet of Water in games, and OoT is at the top next to Super Mario 64 and Galaxy.

Haha this is really interesting! What else is on the list? Have you played titles such as Sea of Thieves or Subnautica?

[–] donuts@lemmy.world 48 points 1 week ago (14 children)

Huge W imo

Repairability: Manufacturers must make critical spare parts available within 5 to 10 working days, and continue offering them for 7 years after the product is no longer sold in the EU.

[–] donuts@lemmy.world 7 points 1 week ago

Yep. It's why I've blocked most repost bots. It's just a barren thread with content from elsewhere that might even not exist on the original platform anymore

[–] donuts@lemmy.world 30 points 1 week ago

Yup, we should look after the root issue, too. At the moment this just seems like a vibe treatment for millionaires

 

You might remember this post where I asked about how sorting by "Hot" gives you a lot of new posts that were posted in quick succession, making it look like "New".

I was recommend by a few to use "Scaled", so recently I did. Except this felt even worse: I saw new posts that were posted in succession with 0 upvotes, one having 1 upvote.

Isn't this weird? Or am I doing it wrong?

 

Not sure if this fits here, feel free to remove if not.

I'm sure the algorithm must be working as intended, but I always see a lot of rapid-fire posts under each other when browsing "Hot". Is this normal or am I missing a setting?

 

place is "Happy Italy", some restaurant chain

edit: funny thing is, I was already subscribed to the newsletter, it's how I got here in the first place. Unsubscribed now though.

 

cross-posted from: https://lemmy.world/post/26669376

Ooh boy, a sim/management game! I have a weakness for these types of games dating back to the good days of RCT, Theme Park, Theme Hospital, and so on.

So this looks and plays much like the Two Point games, in where you create rooms in your hotel, fill it up with props, assign some staff and have them at it. The interesting part here is that instead of immediately building the necessary rooms and placing the props, you actually have to call for construction workers to come and execute the job for you.

This approach adds a fun layer to expanding your hotel or building some props, as you actually have to plan construction jobs with the workers being paid by the hour. Calling in 2 workers is free, but if you call in larger groups, there's an upfront cost making expanding and renovating a more challenging (and also fulfilling) element of the game. It also makes it a bit more realistic, as you can't just magically make walls, flooring and wallpaper appear out of thin air. You really have to wait until some worker finishes it for you.

You can fill your hotel with restaurants, kitchens, gyms, communal bathrooms and of course bedrooms, and the amount of customization (especially for a demo) is quite insane. There's so many options to decorating and placing props that you can really make every hotel a unique place. Really cool for those who like to get creative.

As for criticisms, I will admit the game is a bit slow-paced, but at least you can fast forward time to make up for this. Also sometimes you don't really have a good grasp of what's working and what's not; so you just gotta trial & error sometimes to figure out if you're actually doing well. Also, the NPCs' visual design is somewhat of a sore thumb. They are kinda just eggs with a head, and it distracted me from an otherwise pleasant experience.

Steam link: https://store.steampowered.com/app/1602000/Hotel_Architect/

Website: https://hotelarchitectgame.com/

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submitted 3 months ago* (last edited 3 months ago) by donuts@lemmy.world to c/pcgaming@lemmy.ca
 

Ooh boy, a sim/management game! I have a weakness for these types of games dating back to the good days of RCT, Theme Park, Theme Hospital, and so on.

So this looks and plays much like the Two Point games, in where you create rooms in your hotel, fill it up with props, assign some staff and have them at it. The interesting part here is that instead of immediately building the necessary rooms and placing the props, you actually have to call for construction workers to come and execute the job for you.

This approach adds a fun layer to expanding your hotel or building some props, as you actually have to plan construction jobs with the workers being paid by the hour. Calling in 2 workers is free, but if you call in larger groups, there's an upfront cost making expanding and renovating a more challenging (and also fulfilling) element of the game. It also makes it a bit more realistic, as you can't just magically make walls, flooring and wallpaper appear out of thin air. You really have to wait until some worker finishes it for you.

You can fill your hotel with restaurants, kitchens, gyms, communal bathrooms and of course bedrooms, and the amount of customization (especially for a demo) is quite insane. There's so many options to decorating and placing props that you can really make every hotel a unique place. Really cool for those who like to get creative.

As for criticisms, I will admit the game is a bit slow-paced, but at least you can fast forward time to make up for this. Also sometimes you don't really have a good grasp of what's working and what's not; so you just gotta trial & error sometimes to figure out if you're actually doing well. Also, the NPCs' visual design is somewhat of a sore thumb. They are kinda just eggs with a head, and it distracted me from an otherwise pleasant experience.

Steam link: https://store.steampowered.com/app/1602000/Hotel_Architect/

Website: https://hotelarchitectgame.com/

 

The opening cinematic did a nice job of setting the tone of the game. It's the summer of 1980 in Texas, and you're in charge of a pair of survivors trying to make it through a zombie apocalypse. Your goal is to manage your safe house, scavenge for supplies and complete "leads" quests which seem mostly to be environmental storytelling moments. The gameplay alternates between day and night, where you queue up tasks for your survivors to perform.

Scavenging is a key part of the game, and while it's engaging, it can feel a bit limiting. For example, I was specifically hunting for cloth to build a medical station, but I kept coming up empty. Because of this all my survivors were low health and I had no way of actually healing them.

The reason they were low health is because the combat is not very enjoyable or interesting. You can sneak up on a zombie and insta-kill (insta-re-kill?) them but if you're facing one, you just hit 'm a few times until they are down, while they get some hits on you. Weapons would also break way too soon, so you're constantly at risk of having no weapon. Some balancing is definitely required, still.

Back at the shelter, you tend to your characters by cooking meals, repairing barricades, and giving them time to rest and relax. All to make sure they are healthy and sane enough to go on another scavenge run and keep on surviving.

The game heavily reminds me of This War of Mine, which is a game where you have to survive in a war-torn environment, both in mechanics, UI and general vibes. Into the Dead is a bit more combat heavy and it doesn't have the same emotional impact. (Sidenote: if you've never played TWoM, go pick it up. Games are art, and TWoM is one of those).

Where it is different is mostly the combat and exploration mechanics, and I am unsure if those differences are actually interesting enough to keep playing. All things considered, it mostly just made me want to play This War of Mine again.

Steam page

Website

 

Music while reading: https://c418.bandcamp.com/track/wanderstop

I didn't have much time playing everything last week, so I'm slowly working my way through and sharing my thoughts.

I have to admit, with Davey Wreden (the mind behind The Stanley Parable and The Beginner's Guide) directing Wanderstop and C418 (of Minecraft fame) handling the music, my expectations were sky-high for this demo.

The opening cutscene didn't blow me away, but the story quickly got real as it delved into the struggle of pushing through despite your health and sanity. I won't spoil everything, but the theme of burnout was a constant presence throughout the demo. Upon meeting Boro, you agree to help out with his tea shop until you are ready to pursue your life goals again.

The central gameplay loop is about making tea for customers. You gather tea leaves, dry them, grow fruits and other plants in the tea shop garden and then infuse the tea with a quirky machine that adds to the whimsical vibes. It's all very cute and visually appealing, with some interesting grid-based mechanics for growing specific types of plants based on how you plant them.

The story could have benefited from more voice acting, but perhaps this is different in the full game. There was a tiny bit of VA present and this really enhanced the experience for me. And of course, this is what I was used to with The Stanley Parable.

All in all, it was short and had more dialogue than gameplay, but for once I did not mind this. This game releases in 4 days (11th of March 2025) and I can't wait to see reviews of the full experience.

Demo trailer: https://www.youtube.com/watch?v=OH9c4TJhAyw

 

I love Sync for how it feels and looks, but user tagging is locked behind premium. In short, I don't have enough confidence in the app's future to invest in premium.

So I was wondering what apps are available, whether paid or free, that allows me to flag users like trolls, bad faith reactionaries and the like? Thanks in advance.

Edit: didn't realize so many different apps offered it, seems like I've been in a real bubble. Thanks everyone, will give them a go and see what suits me best!

738
submitted 6 months ago* (last edited 6 months ago) by donuts@lemmy.world to c/games@lemmy.world
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submitted 6 months ago* (last edited 6 months ago) by donuts@lemmy.world to c/games@lemmy.world
 

No update about this yet, but they have added info about how to edit your hosts file to get access:

We're probably going to wait this one out. We considered putting up a new domain but there are implications with third party services that make it not a trivial swap. In the meantime, if you know how to tweak your hosts file use: 45.33.107.166

If you did this, don't forget to remove it again:

⚠️ If you do edit your hosts file, please remember to remove all the lines after domain is restored.

Although we typically hold an IP for a while, it can change if we update our back-end infrastructure.

Source: https://xcancel.com/itchio

 

If you hit "next", the consent window opens again and if you refuse any of them, you get put back at this screen so you're stuck in a loop.

This shitty practice is even endorsed by Google, as they are promoting this game to try out and earn points.

Edit: game is called Jewel Gold Empire: Match 3 and it's from some Korean company it seems: https://play.google.com/store/apps/details?id=com.penta.empire.google

Obviously I uninstalled it immediately after

 

After checking the achievement notification, I was presented with this:

Context: I still have an account after using PDS to alter/remove all my posts and wiping my profile, but I still get messages from redditors seeking help so I check in from time to time.

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