e0qdk

joined 2 years ago
[–] e0qdk@reddthat.com 4 points 1 day ago (1 children)

darkblue

It's also light blue; pictures of it were just always published with exaggerated colors for a long time. It's actually more like this if you do better color calibration, apparently:

[–] e0qdk@reddthat.com 6 points 2 days ago

Demons Roots is probably the best RPG Maker game I've played that was actually playable as an RPG. (So, not counting things like To The Moon which other people have already mentioned.)

I wasn't a fan of most of the sexual content in Demons Roots, but taking the whole thing as basically a giant love letter to fucked up doujinshi stories -- i.e. to unpolished indie writing with wild genre bending plot twists in addition to the hentai stuff -- I can accept it for what it is. The game has that RPGMaker wabi-sabi; it's not especially well-crafted software... but the combat was OK (unlike a lot of indie RPGs), the music was good -- a mix of original and mostly well chosen asset packs (I still listen to some of it occasionally!), and, without getting into spoilers, it did a couple of very memorable things...

[–] e0qdk@reddthat.com 17 points 2 days ago* (last edited 2 days ago) (1 children)

By "legacy" they probably mean that they work with the older process technologies, not that the fab itself is old:

The acquisition includes an existing 300 mm fab cleanroom of 300,000 square feet and will further position Micron to address growing global demand for memory solutions

In its May 2024 ’Hooray, we’re open!’ announcement, PSMC said it invested more than NT$300 billion (US$9.5 billion) on the facility, and that it had capacity to produce 50,000 12-inch wafers per month under 55, 40 and 28 nanometer technology nodes.

Those kinds of chips are still very useful for things like cars and washing machines and such where you don't need bleeding edge chip tech.

[–] e0qdk@reddthat.com 4 points 3 days ago

Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing.

Those are basically just publicly accessible analytics for how far people typically get in a game.

[–] e0qdk@reddthat.com 15 points 6 days ago (1 children)

As others have noted, you can use the mount command from the terminal. On Mint, you should also be able to use the Disks utility that ships with the OS if you'd prefer to use a GUI.

[–] e0qdk@reddthat.com 3 points 1 week ago

Computer Science is basically just a Frankenstein amalgamation of interconnected subjects related to computers that have been useful for universities to lump together for teaching and/or funding purposes. I have a Bachelor's degree in it. Most of the courses were split between either more "theoretical" / math-y courses on discrete math, probability, "Theory of Computation", etc. (where we were mostly solving math problems/writing proofs) or practical programming courses on things like "Intro to Java", "Debugging", and "Software Engineering Best Practices", etc. (where we were mostly writing programs). Some met in the middle -- e.g. Algorithms, which got into things like graph theory and complexity classes while also requiring us to write programs. The traditional "hard" courses also included compilers and operating systems where we were supposed to learn enough to build at least toy versions of both. I also had digital logic courses that got into to the boundary between programming and electrical engineering (but without going too deeply into how electronics physically works or is manufactured) -- e.g. covering logic gates, state machines, the design (but not physical implementation) of CPUs, Verilog, etc.

Basically a "computer scientist" is someone who does something academically interesting about/with computers -- either on the mathematics of what can be computed, or on the practical applications of computer technology. Most people who study it go on to become professional programmers rather than academics though.

[–] e0qdk@reddthat.com 7 points 1 week ago (1 children)
[–] e0qdk@reddthat.com 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Thanks. I finally managed to get him this morning! Just barely won though. 23 HP left, Estus flask empty and used an Ember for healing late in the fight... One Ashen flask left. Used the Pestilent Mist strategy in combination with Sunlight Spears and Tears of Denial (which triggered twice, I think, during the fight) -- cast using Crystal Chime+5 and unequipped my sword to stay under the 70% weight threshold. 8 Estus / 7 Ashen Estus split. SL143. Ring of the Sun's First Born, Morne's Ring, Sage Ring, Estus Ring. Dragoncrest shield (for fire defense) + Crest shield (for Dark defense) that I meant to switch to for the second phase, but didn't. Armor was a random collection of whatever seemed like it might help -- most significant piece was the Winged Knight Armor; I look really goofy. Started game as Deprived and played early game as Dex fighter before switching to mostly pyromancy mid-game. Highest stat is currently 40 Faith -- I did some grinding to get there from 35 to free up a ring slot for an earlier strategy that didn't work. (The 3 guys who drop down on top of the Archive are worth about ~21K souls each with my best grinding gear equipped and are vulnerable to Rapport -- best grinding location I've found so far.)

I'm sure the guys who live and breath this game will be like "Lol, git gud scrub" but it's my first playthrough and I'm just happy I managed to pull it off at all. :p

[–] e0qdk@reddthat.com 8 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Still getting my butt kicked by Dark Souls 3. The end is in sight though. I've already beaten the final boss of the base game, but I'm going through the DLCs. Finished Ashes, but still stuck on the M. boss fight in the Ringed City DLC. (I'm too stubborn to just skip it -- or, well, I have been so far, at least...)

Edit: I did it! Finally beat DS3!

[–] e0qdk@reddthat.com 3 points 3 weeks ago

I have a 1050 Ti running the 580 driver under Linux Mint; it works fine.

[–] e0qdk@reddthat.com 4 points 3 weeks ago (1 children)

I'm still using DDR3 in some of my systems, so there's probably someone out there who could make use of it -- finding them may be a challenge though.

[–] e0qdk@reddthat.com 18 points 1 month ago (1 children)
  • Star Fox 64
  • Star Wars: Shadows of the Empire
  • The Legend of Zelda: Ocarina of Time
  • GoldenEye 007
  • Super Mario 64
  • Star Wars Episode I: Racer
  • Star Wars: Rogue Squadron
  • Perfect Dark

Is that right?

 

I had some free time this weekend and I've spent some of it trying to learn Go since mlmym seems to be unmaintained and I'd like to try to fix some issues in it. I ran into a stumbling block that took a while to solve and which I had trouble finding relevant search results for. I've got it solved now, but felt like writing this up in case it helps anyone else out.

When running most go commands I tried (e.g. go mod init example/hello or go run hello.go or even something as seemingly innocuous as go doc cmd/compile when a go.mod file exists) the command would hang for a rather long time. In most cases, that was about 20~30 seconds, but in one case -- trying to get it to output the docs about the compile tool -- it took 1 minute and 15 seconds! This was on a relatively fresh Linux Mint install on old, but fairly decent hardware using golang-1.23 (installed from apt).

After the long wait, it would print out go: RLock go.mod: no locks available -- and might or might not do anything else depending on the command. (I did get documentation out after the 1min+ wait, for example.)

Now, there's no good reason I could think of why printing out some documentation or running Hello World should take that long, so I tried looking at what was going on with strace --relative-timestamps go run hello.go > trace.txt 2>&1 and found this in the output file:

0.000045 flock(3, LOCK_SH)         = -1 ENOLCK (No locks available)
25.059805 clock_gettime(CLOCK_MONOTONIC, {tv_sec=3691, tv_nsec=443533733}) = 0

It was hanging on flock for 25 seconds (before calling clock_gettime).

The directory I was running in was from an NFS mount which was using NFSv3 unintentionally. File locking does not work on NFSv3 out of the box. In my case, changing the configuration to allow it to use NFSv4 was the fix I needed. After making the change a clean Hello World build takes ~5 seconds -- and a fraction of a second with cache.

After solving it, I've found out that there are some issues related to this open already (with a different error message -- cmd/go: "RLock …: Function not implemented") and a reply on an old StackOverflow about a similiar issue from one of the developers encouraging people to file a new issue if they can't find a workaround (like I did). For future reference, those links are:

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