fhein

joined 1 year ago
[–] fhein@lemmy.world 9 points 11 hours ago (2 children)

I was expecting more entries on a certain theme for version 420 ;)

[–] fhein@lemmy.world 5 points 3 days ago

Apex with EAC worked perfectly fine on Linux for the last 2 years, EA just decided to break it by replacing EAC with their own anti-cheat which is Windows only.

[–] fhein@lemmy.world 1 points 5 days ago

Add "site:reddit.com" to your google query.

[–] fhein@lemmy.world 7 points 6 days ago (2 children)

Sad thing is that search engines have got so bad, and usually return so much garbage blog spam that searching directly on reddit is more likely to give useful results. I hope a similar amount of knowledge will build up on Lemmy over time.

[–] fhein@lemmy.world 3 points 1 week ago

I think Microsoft and their partners have been dreaming about turning PCs into fully locked down platforms for a long time, completely unrelated to gaming. Hardware DRM including display devices and cables, and only running "trusted" software is the end goal.

[–] fhein@lemmy.world 25 points 1 week ago (4 children)

I think the problem is that game publishers also want the cheapest and laziest solutions. What EA (and others) are doing now are basically "give us full control of your computer so we can do whatever we want" with their kernel level anti-cheats. Server side anti-cheat requires more processing that they have to pay for, and requires more work to develop heuristics and other algorithms to detect cheaters.

[–] fhein@lemmy.world 1 points 1 week ago

Would be interesting to know why some people downvoted this comment, if they think there's some reason to not play The Finals on Linux. I've only done the tutorial so far, and the gameplay seems somewhat similar to Apex, it's also f2p, and uses EAC so currently no issues with anti-cheat. Might not look like an indie game but it feels like a decent alternative to Apex.

[–] fhein@lemmy.world 24 points 2 weeks ago

Seems like my "fuck EA I'm not giving them money ever again" policy is beginning to pay off :)

[–] fhein@lemmy.world 2 points 2 weeks ago

I bought a Razer Basilisk 3 because it was the only mouse where I could reach both thumb buttons with the fingertip-ish grip I use. Wasn't fully supported by Linux software at first, but worst case I could program it on Windows which I had on a dual boot at the time. Now that I can use it with Polychromatic and OpenRazer it even works better on Linux. On Windows the Razer software won't let me save individual LED colours to the mouse, and needs to be running all the time in order to do that..

[–] fhein@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago)

My guess is that Microsoft will provide their own kernel level anticheat to game developers, using a secure API which will be impossible to emulate with Wine etc.

[–] fhein@lemmy.world 1 points 2 weeks ago

We just had Windows Update brick itself due to a faulty update. The fix required updating them manually while connected to the office network, making them unusable for 2-3 hours. Another issue we've had is that Windows appears to be monopolizing virtualization HW acceleration for some memory integrity protection, which made our VMs slow and laggy. Fixing it required a combination of shell commands, settings changes and IT support remotely changing some permission, but the issue also comes back after some updates.

Though I've also had quite a lot of Windows problems at home, when I was still using it regularly. Not saying Linux usage has been problem free, but there I can at least fix things. Windows has a tendency to give unusable error messages and make troubleshooting difficult, and even when you figure out what's wrong you're at the mercy of Microsoft if you are allowed to change things on your own computer, due to their operating system's proprietary nature.

[–] fhein@lemmy.world 5 points 3 weeks ago

Already? I'm still using Fedora 39 since that's the only version supported by CUDA Toolkit :S

 

I just spent half an hour trying to figure this out so I thought I'd write it down somewhere in case it helps someone else in the future.

Aslain's modpack contains a whole lot of quality-of-life mods for WoWs, for example Battle Expert (formerly known as Navigator) which shows the exact relative angles between your ship and the enemy's. Almost feels like cheating to me, but Wargaming has endorsed this modpack and it even has a dedicated channel on the official discord server. Theoretically you have the same information without the mod, but it can be difficult to see how a ship is turning or changing speed by just looking at it.

These instructions are for when the game is installed through Steam, which looks like it uses some kind of overlay filesystem. This led to that the game install folder didn't show up for the modpack installer when I tried other methods.

  1. Install protontricks, I used the version available in Fedora's repos.
  2. Download the modpack installer from the official site
  3. Find the WoWs install folder in Steam. Right-click World of Warships in the Steam games list, select Manage and "Browse local files" and the folder should open in your default file manager.
  4. In a terminal, run the modpack installer .exe file in the game's Wine prefix. I'm not entirely sure this makes any difference compared to running it in a new prefix as long as it can access the game files, it mostly seemed convenient to me. The app id for WoWs is 552990 and it should never change, but you can get it with protontricks -l if you're curious. Change the file path so that it matches the file you downloaded and run:
    protontricks-launch --appid 552990 ~/Downloads/Aslains_WoWs_Modpack_Installer_v.13.6.1_01.exe
    It will print a lot of "failed to create" error messages for system dlls and exes, but that appears to be normal, and the setup window should open after a while.
  5. After some release notes etc. the installer will eventually ask you for the game's install dir. As far as I can tell, the game files do not show up anywhere on C:, but Steam mounts your Linux file system on Z: so we can use that instead. Browse to the game install folder, which we located in step 3, and select it. My install folder on Linux is
    /mnt/faststore/SteamLibrary/steamapps/common/World of Warships/ so I select
    Z:\mnt\faststore\SteamLibrary\steamapps\common\World of Warships in the modpack installer.
  6. Either manually select the mods you want or use the recommended selection. As I wrote before, many for these mods feel like they give you an in-game advantage over other players, but WG has said they're legal...
  7. The first time I ran the installer it hung on "Finishing installation". It appears to happen to a few Windows users too but the mod dev doesn't know what causes it. I noticed that there was a cleanup process running in Wine C:\windows\system32\cmd.exe /C DEL /s /f *.orig which shouldn't take so long time so I killed it (in Linux) and the installer continued. The next time I ran it this didn't happen, and it only took a few seconds to finish the installation.

If you have the game installed as standalone, e.g. Lutris, then I think you can just run the modpack installer in the same Wine prefix, and you should see the game's install folder under C:\Program Files as you would on Windows. I.e. select the game in Lutris, click the tiny arrow next to the wine glass button and select "Run EXE inside Wine prefix" and then choose the installer you downloaded. But I haven't done this so I promise nothing.

Please don't take this as an endorsement of World of Warships, I borderline hate this game and only play it because some of my friends are obsessed with it. The gameplay is a bit too slow paced for my taste, there are a lot of hard counters which you can't do anything about in random matchmaking, and carriers (planes) can turn any game into pure suffering. I also dislike the game's monetization scheme, lootboxes are expensive and most have a tiny chance to give something really good and a big chance to give you complete garbage. The game might be f2p, but at higher tiers it becomes unplayable without a premium subscription (€10/month) since ship maintenance gets more expensive than your earnings. To maximize your ship's performance you need a high level captain, expensive modules and also buffs which are consumed each game. My friend tries to argue that the game is not pay-to-win because you can also grind ingame resources to buy those, but you'll spend many hours playing at a disadvantage if you don't buy your way past it. Just my personal opinion of course.

If you despite my warnings felt an urge to try this game (honestly I thought it was quite fun at lower tiers) then check if any of your friends are already playing it and ask them for a referral code. Both of you get free stuff from being recruited by someone else and once you've created an account it's too late, unless you stop playing completely for 3 months. If you do that it is possible for your friend to send you a recruiting link if you want to start playing again.

Just a heads up, I've read that it's impossible to connect an existing wargaming.net account to a Steam account on Linux, so make sure you authenticate through Steam when you create the account if you plan on playing it through Steam. Though if you have Windows dual boot then I think you can link the accounts there if you need to.

 

Any games with less than 1000 total Steam reviews you've enjoyed and thought more people ought to know about? Not a hard limit, just a guideline for what could be classified as "undiscovered" on Steam, assuming it wasn't released yesterday.

I would recommend:

  • Full Bore, a cute block-based puzzle platformer. Solid mechanics, level designs and even a somewhat engaging story. ~~Unfortunately hasn't been on a sale since 2021 according to steampricehistory.com, while it was frequently reduced to €2-3 before that. Not sure I'd recommend it to everybody at full price, but IMO it's one of the best indie platformers I've played.~~ edit: Did someone email the creator of Full Bore or something? It's suddenly on sale again, for the first time in ages :) Go buy it!
 

I have calibrated my monitors to create icc profiles, they show up in KDE color management and everything used to work exactly as it should. Now every time I start my computer it goes like this:

  1. I log in to my account
  2. It shows my desktop, with the right colour correction.
  3. After a few seconds the colours revert to look un-calibrated on both monitors.
  4. I restart the colord service and it loads the colour correction again.

As an alternative to step 4, if I go to KDE colour settings, select the default profile and then back to my profile then it also starts looking good again.

This problem must've started a week or two ago, but unfortunately I haven't been able to pinpoint exactly when. I haven't touched anything related to colour management in months, and don't think I've done any changes to my system other than upgrading packages.

Can't see anything colour related in the syslog except colord loading the correct profiles. I removed all the old profiles that I wasn't using anyway. I removed dispcal's profile loader from autostart to make sure it wasn't interfering with something. The profiles are both installed system wide and in my user folder.

Using Fedora 39 KDE.

Anyone have any idea what could be wrong, or even how to debug this?

18
submitted 1 year ago* (last edited 1 year ago) by fhein@lemmy.world to c/linux_gaming@lemmy.ml
 

Only played it for an hour but it's pretty good so far, if you like this type of gameplay. Feels somewhere in between Hell Let Loose and Battlefield 1. Native Linux version.

 

Maybe I'm using the wrong terms, but what I'm wondering is if people are running services at home that they've made accessible from the internet. I.e. not open to the public, only so that they can use their own services from anywhere.

I'm paranoid a f when it comes to our home server, and even as a fairly experienced Linux user and programmer I don't trust myself when it comes to computer security. However, it would be very convenient if my wife and I could access our self-hosted services when away from home. Or perhaps even make an album public and share a link with a few friends (e.g. Nextcloud, but I haven't set that up yet).

Currently all our services run in docker containers, with separate user accounts, but I wouldn't trust that to be 100% safe. Is there some kind of idiot proof way to expose one of the services to the internet without risking the integrity of the whole server in case it somehow gets compromised?

How are the rest of you reasoning about security? Renting a VPS for anything exposed? Using some kind of VPN to connect your phones to home network? Would you trust something like Nextcloud over HTTPS to never get hacked?

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