gmr_leon

joined 2 years ago
[–] gmr_leon@mstdn.social 1 points 2 weeks ago (1 children)

Thanks for the suggestion!

This is definitely in the vein of what I'm interested in, however real-time mechanics as you mention, "Each action (like sending a ship to a location) typically takes an hour or two to finish." are never to my tastes, even if the game is wholly built around them.

Still, I've read some amusing stories produced from games of Subterfuge, so at least I've managed some secondhand entertainment from it!

[–] gmr_leon@mstdn.social 1 points 2 weeks ago (1 children)

@Rai ? I glanced at the store page for it and it says network connection not required, so it's not always online, which fits my preferences.

However, that was the Steam version, maybe mobile is different & what you had in mind?

 

What asynchronous games, or games with asynchronous features would you recommend?

A recent example being Death Stranding and its light social features of indirectly building/maintaining structures or leaving helpful equipment around. The Souls' games message system is another even lighter example.

I enjoy these indirect, optional social features in some games, but they seem few and far between.

Preferably no MMOs/always online game recommendations. Thanks in advance!

@games

[–] gmr_leon@mstdn.social 2 points 4 months ago

@ItalianSkeletonGaming @games not sure how well alt text federates, so for those wondering the games in the image are Jump4 (top) and ParaPerspective (bottom)

Haven't gotten around to trying any demos yet personally, but ParaPerspective looks like my kinda game as someone that enjoyed Echochrome

[–] gmr_leon@mstdn.social 1 points 6 months ago* (last edited 6 months ago) (1 children)

Heya, I dig the walls of text sometimes! I also tend to bounce around a variety of games, so I like the idea of short notes about each. Until recently I was writing similar notes digitally as separate notepad files and littering them throughout my computer, but I've been trying to make a habit of using stuff like Zim or Joplin to keep them better organized. 😅

Also right there with you on covering weird jank and "subpar" games, so thanks for writing about them!

[–] gmr_leon@mstdn.social 1 points 6 months ago (1 children)

Hey yeah, appreciate the detail in how you go about it! I'm kinda surprised by the responses saying they don't tend to write anything until further in and/or completion, but it's reassuring in a way, as that's been my approach too for some time.

I also dig that you try to engage with the "soul idea" as you call it of games. It resembles what I've read elsewhere of a reviewer trying to evaluate in part on whether a game achieved what it set out to do or not, which I thought was interesting.

[–] gmr_leon@mstdn.social 1 points 6 months ago* (last edited 6 months ago)

Interesting approach, and I get it for those more involved or longer games, as some don't even have all their systems in play till awhile into the game (which is worth noting in itself!).

Thanks for your perspective!

Oh yeah, and here's to Outer Wilds! Absolutely a game for the ages!

 

How do you like to approach writing about games?

I've noticed there are some folks writing at length here on their experiences playing games, so this felt like a good place to ask. Do you take notes as you play, and/or after each session, then write out full thoughts upon completing a game?

Or are your reflections compiled only after finishing a game, no notes?

I've dabbled with different approaches, and haven't really settled on a consistent process personally.

@patientgamers

[–] gmr_leon@mstdn.social 0 points 7 months ago (1 children)

Your initial claim remains false.

As indicated, digital game storefronts offered refunds explicitly prior to Steam, and it wasn't leading the way, especially given its policy was that all purchases were not refundable, up till 2015's changes.

Leading the way isn't making some exceptions to their policies occasionally, it's making refunds a part of the policies from the outset when others aren't.

[–] gmr_leon@mstdn.social 0 points 7 months ago* (last edited 7 months ago) (3 children)

@Kedly What? This is flat out untrue. Back in 2008 Stardock's attempt at a storefront via Impulse offered refunds: https://web.archive.org/web/20080708091849/http://tgnforums.stardock.com/315290

Later in 2013, EA of all companies would also offer refunds on their storefront, Origin: https://arstechnica.com/gaming/2013/08/ea-begins-offering-refunds-for-its-digital-game-sales-on-origin/

And later that same year, GOG would offer refunds: https://www.gamedeveloper.com/business/gog-s-new-money-back-guarantee-is-more-about-trust-than-refunds

It was only a couple years after EA & GOG, in 2015, that Valve began offering refunds on Steam: https://arstechnica.com/gaming/2015/06/valve-begins-offering-refunds-for-all-steam-games/

[–] gmr_leon@mstdn.social 1 points 8 months ago

Not OP, but I hadn't heard of Tempest Rising before! I'll have to keep an eye on that, thanks for mentioning it!

[–] gmr_leon@mstdn.social 1 points 8 months ago* (last edited 8 months ago) (1 children)

How does some of the Warframe community reconcile that kind of narrative with its whole business model?

I'm aware it's generally considered among the "better ones", but it still is what it is, a freemium game that by necessity has to push its business model on you since it doesn't have an upfront cost.

I guess maybe it inadvertently adds to the atmosphere of being under the heel of capitalists?

[–] gmr_leon@mstdn.social 8 points 8 months ago

Not to mention, sometimes they actively take away from the art direction. You can have a game that's clearly going for semi-realism and yet keeps damage numbers flying off like it's a comic strip, which doesn't fit whatsoever.

The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.

[–] gmr_leon@mstdn.social 2 points 9 months ago

This is a great point (as well as others that have mentioned similar). I wonder if some of the old arena shooters from around then (or their open source offshoots) may handle just as well today, considering that.

I'll have to look into those that are still active and see! Thanks!

 

What online multiplayer games play well over wifi/higher latency?

I'm thinking turn-based games may work okay in this respect, but which of those might you recommend besides Civ? Also what other types of games work better over wifi/higher latency than you might expect?

I know ideally you'd simply wire up your system to not have to fuss with either, but it's not always an option in some circumstances.

@games

#AskGames #AskFedi #VideoGames #Gaming #Multiplayer #GameSuggestions

 

Is there a site/tool to help browse consoles' digital stores by exclusives?

I play on PC and console, and pretty much anything that's multi-platform I lean towards getting on PC since PC tends to be more reliably backwards compatible. However as not everything's on PC, I also get consoles for a mix of exclusives and less finicky local co-op games.

But narrowing to exclusives is surprisingly tricky, so...Any help?

@games

#VideoGames #Gaming #AskGames

 

Does Playnite have a year in review setting/feature?

Seeing some of the Steam year in review posts here & there made me wonder if Playnite has a feature like this stowed away somewhere. Another more offline app I use for music has it to where you can share an image of your most played music from the past year, so I'd think similar might be possible with Playnite.

Anyone happen to know?

@games

#Gaming #VideoGames #AskGames #AskFedi

 

What games would you suggest that have LAN support these days?

While PC may be one's first thought here, I'd also be really interested in any mobile games that might leverage one's local wifi network for multiplayer.

Classics are a-okay for suggestion too, btw!

@games

#AskGames #GameSuggestions #Gaming #VideoGames

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