grinning_serpent

joined 3 days ago
[–] grinning_serpent@lemmy.world 1 points 16 hours ago

First fight of the game with the PC and that random assasin flailing at each other with daggers until someone gets lucky and the other guy falls on their weapon 😂

[–] grinning_serpent@lemmy.world 3 points 16 hours ago (1 children)

Matches my experience so far to a tee. Fantastic game.

It's concerning that "talk to NPCs and actually read the shit the game tells you" even needs to be said. How damn stupid are people getting that this isn't just normal operating behavior?

It makes me skeptical about the complaints about difficulty, too. It took me a few tries to get the hang of it but once I got comfortable with the controls, how burrowing works, etc it felt smooth and very well tuned. It's nice that they added custom difficulty options but I wonder if people aren't just too prone to giving up when challenged.

[–] grinning_serpent@lemmy.world -1 points 17 hours ago (3 children)

Because it's what everything was built for. Translating it to 5E would completely change the feel of the game.

Don't do this! I don't wanna die!!!

Silence, dog. You have no purpose but to die by my hand.

David Warner's performance turned an edgelord line like that into a dispassionate badass. BG2 just won't be the same without him.

It's weird to think this isn't the majority opinion. If I had to make a "best games of this decade" list, I think maybe Shadowbringers would be the only AAA project on that list.

Games made by small teams with small budgets, like Shovel Knight or Blasphemous or Stardew, are what'd be crowding the top.