h3ndrik

joined 1 year ago
[–] h3ndrik@feddit.de 2 points 5 months ago* (last edited 5 months ago) (6 children)

I'm not sure about the numbers but it should be like 6,600€ a month?! join-lemmy.org shows 3,656€ per month from donations, plus ~750€ a week they said in their last AMA from the NLnet fund.

I'm not sure if I'd consider that low... Sure it's not much compared to the revenue of a commercial platform. But still, you can build something with like 2x40h weeks. (plus a community)

Maybe they already factored in the 3k from NLnet and it's just 3.6k in total, I don't really know. But they're always talking about two full-time developers plus one more they'd like to pay... So that makes me think it's probably 6.5k€. Maybe someone can fact-check it.

[–] h3ndrik@feddit.de 1 points 5 months ago* (last edited 5 months ago) (5 children)

AFAIK the NLnet funding is still running and there were still some milestones to claim as I last asked them in some AMA. Should be paying them an additional 3.000€ a month?!

They really should be more transparent an link that stuff and their progress.

https://lemmy.ml/post/11023519

https://codimd.tyhou12.xyz/s/TukD_H96z#

[–] h3ndrik@feddit.de -5 points 5 months ago* (last edited 5 months ago) (20 children)

Though Lemmy has funding for full-time developers.

And it's not like other features get implemented in the meantime. Progress is really slow here, even compared to hobby projects.

Edit: Lol, thanks for downvoting.

[–] h3ndrik@feddit.de 9 points 5 months ago* (last edited 5 months ago)

Yes, you'd damage the car's electrical system. First of all it's not designed to feed in energy through that outlet. It's made to output energy.

And most importantly: 24V is way too much. 2 times the intended voltage would fry most electronics. Your stereo, the power steering, airbags, ... There is a good margin and car electronics are designed to be pretty robust, but you're pushing it.

I think they're still fine because what happens is your car battery absorbs that extra voltage. But it's really dangerous. On a sunny day you'll charge your car battery beyond the 14V or so the chemistry can handle. And at that point it'll degrade fast. The acid in there is going to start to boil, producing hydrogen, so in addition to a destroyed battery, you're in for a small explosion if you're very unlucky. And once the battery is gone it'll start frying the cars electronics because now there isn't anything keeping the voltage down.

Get a switch that exclusively connects either the car or the solar panel to the bluetti. One switch that switches between two things, not an On/Off switch. And make sure it's rated for the current.

Edit: Or a relais that toggles between both. It can switch if there's power on the 12V rail, and connect the bluetti to either or.

[–] h3ndrik@feddit.de 16 points 5 months ago* (last edited 5 months ago) (4 children)

Hmmh. Why ActivityPub? I mean I suppose it's alright as a standard for some turn based or slow trading game. But it's neither very efficient nor suited for realtime. And having long (and descriptive) JSON messages, queues, ... is baked in per design.

And it's not even interesting to a Mastodon user if player x sold y latinum to player z. So for lots of game logic we don't need messages in a common format that's federated to Mastodon, Lemmy, Peertube etc.

I think a nice and not too complicated coding challenge would be to design a world that spans multiple servers. Players could roam a world, go through some door or portal and the client seamlessly connects to the next server. So that part of the world (the other server instance) is behind that portal. That'd make sense from an in-game perspective and won't be that hard to implement. Basically it's just like any other game, just that the client auto-connects to servers with some internal logic and not just in the start menu. And ideally authentication would be federated. The new server could ask the player's home instance to authenticate them on entering the new instance.

[–] h3ndrik@feddit.de 42 points 5 months ago (8 children)

How is divorce a matter of consent?

[–] h3ndrik@feddit.de 2 points 5 months ago

You could also try the ROCm fork of KoboldCpp

Koboldcpp bundles an interface ontop of llamacpp. And generally it's relatively easy to get it running.

[–] h3ndrik@feddit.de 22 points 5 months ago* (last edited 5 months ago)

Those top level domains aren't set in stone. The majority of TLDs can be used by anyone. It's more what kind of image you want for your company/project. Lots of open-source projects have .org domains or .io

But you can choose whatever you like. Even a country domain is okay. But I personally wouldn't choose .com for something open source. Look at the prices and go for .org unless that's substantially more expensive with your registrar. (My opinion.)

[–] h3ndrik@feddit.de 1 points 5 months ago* (last edited 5 months ago)

And cosmos-cloud.io too.

I think you mentioned the major ones. I don't think I'd give any of them perfect score. But I've had a look at most of them. And I've been using YunoHost for years.

I'd really like to have something that I can recommend to people, without any downsides. Maybe for small businesses, too. Or non-profits / clubs etc who need a mailinglist and a Nextcloud.

[–] h3ndrik@feddit.de 10 points 5 months ago* (last edited 5 months ago) (2 children)

We probably need one super popular self-hosting solution. With SSO so it's simple to invite friends. Atomic / A/B updates so it's indistructible. Backups preconfigured and a Marketplace with 1-click installers. Backed by a non-profit or nice community and non-commercial.

[–] h3ndrik@feddit.de 1 points 5 months ago* (last edited 5 months ago)

As of now all advice here is kinda missing the point or wrong... (Exept the one recommendation to do updates ;-) I wouldn't use Cloudflare as it's really bad for freedom, watches your traffic and most interesting things aren't even in the free/cheap plans... You can't restrict connections to the "Established state" or you can't ever connect to your server... And SSH is a safe protocol. Just depends on the strength of your passwords... And yeah, opening ports is never 100% safe. Neither is using computers. They can be hacked but that's not helping... And I'd agree using Wireguard or Tailscale would help. But you already said you don't want a VPN...

I didn't have a proper look at the Forgejo Docker container. I'd say it's safe. It's probably using keys instead of passwords(?!) I hope they configured it properly if they ship it per default. And it's running sandboxed in your Docker container anyways and not running a system shell on the machine.

The issue with SSH is, there are lots of bots scanning the internet for SSH servers and testing passwords all day. Your server will be subject to a constant stream of brute-forcing attempts. Unless you take some precautions. Usually that's done by blocking attackers after some amount of failed login attempts. This is either preconfigured in your Docker container (you should check, or watch the logs.) Or you'd need to use something like fail2ban on top. Or ignore the additional load and have all your users use good passwords.

(What I do is use Git over https. That worked out of the box while ssh would have required additional work. But I also have lots of other ports forwarded to several services on my home-server. Including ssh. No VPN, no Cloudflare ... I have fail2ban and safe passwords. I'm happy with that.)

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