The one I grabbed to test was the ROG Azoth.
I also checked my Iris and Moonlander - both cap out at 6, but I believe I can update that to be higher with QMK or add a config key via Oryx on the Moonlander to turn it on.
The one I grabbed to test was the ROG Azoth.
I also checked my Iris and Moonlander - both cap out at 6, but I believe I can update that to be higher with QMK or add a config key via Oryx on the Moonlander to turn it on.
Per this thread from 2009, the limit was conditional upon using a particular keyboard descriptor documented elsewhere in the spec, but keyboards are not required to use that descriptor.
I tested just now on one of my mechanical keyboards, on MacOS, connected via USB C, using the Online Key Rollover Test, and was able to get 44 keys registered at the same time.
If you want to generate audiobooks using your own / a hosted TTS server, check out one of these options:
If you don’t have a decent GPU, Kokoro is a great option as it’s fast enough to run on CPU and still sounds very good.
If you’re going to use Kokoro, Audiblez (posted by another commenter) looks like it makes that more of an all-in-one option.
If you want something that you can use without an upfront building of the audiobook, of the above options, only OpenReader-WebUI supports that. RealtimeTTS is a library that handles that, but I don’t know if there are already any apps out there that integrate it.
If you have the audiobook generation handled and just want to be able to follow along with text / switch between text and audio, check out https://storyteller-platform.gitlab.io/storyteller/
What would moving your account here from Reddit entail? What would transfer with you? Your posts? Comments? Followed and moderated subreddits? Upvotes and downvotes?
You can run a NAS with any Linux distro - your limiting factor is having enough drive storage. You might want to consider something that’s great at using virtual machines (e.g., Proxmox) if you don’t like Docker, but I have almost everything I want running in Docker and haven’t needed to spin up a single virtual machine.
I think the better question than “Does the experience system sound like it has potential,” then, is “Does the overall concept / system have potential?”
My gut is probably, but it depends a lot more on what you’re willing to put into it and what you want out of it. What’s your metric for success? If it’s something you want to run yourself and to share online to have a few groups use it, then that’s a lot more achievable than being able to get a publishing deal, for example. And in-between, publishing on drivethrurpg or something similar, at a nominal cost (like $2-$5), would take more effort than the former and less than the latter; and the higher the cost and the higher the number of players you’d want, the higher the effort you need to put in (and a lot of that isn’t just in system building, but in art, community building, marketing, etc.).
From what you’ve shared, it sounds like an interesting system. I could especially see it working in an academy setting where grinding skills to be able to pass practical exams is one of the players’ goals. I also could see it working well by a loosely GMed play by post system, with the players self-enforcing (or possibly leveraging some tools built into the site to track resource pools, experience, rolling, etc.), though I haven’t played in a forum game myself, so I might be way off-base.
Did your system have classes or was it completely free-form in terms of gaining access to those skill trees?
I run a Monster of the Week game and my players get experience throughout sessions, as well as at the end. The mechanics are basically:
I think other PbtA (Powered by the Apocalypse - systems inspired by Apocalypse World) systems do something similar.
I grew increasingly frustrated with the system of only distributing advancement/experience points at the end of a session.
Isn’t the simple fix to this to just distribute experience points as soon as they’re earned?
At some point, I started to divise a play system that relied on a split experience atribution system, with players being able to automatically rack experience points from directly using their skills/habilties, while the DM would keep a tally of points from goals/missions achieved, distributable at session end.
Your system sounds like the way that skill-based video game RPGs (Elder Scrolls games and Arcanum come to mind) handle experience.
In a lot of games I’ve played, I’d rather get experience for in-game accomplishments immediately and to be able to train skills like this during downtime - generally between games.
To those with more experience in TTRPGs: would this be feaseable? Or enticing? Interesting?
I could see people being interested in it. You get instant gratification and a bit of extra crunchiness. A lot of players enjoy that.
With the right skill system I could see this being useful. My main concern is that if you put this on top of a system with relatively few skills, it could encourage people to game it by grinding. There are ways to mitigate that, though.
In a system with fewer skills, instead of just being experience points, the “currency” you earned this way could be used for temporary power ups related to the skill in question.
You could also limit it so you only rewarded players for story-related tasks.
Copied from the post:
You may have seen reports of leaks of older text messages that had previously been sent to Steam customers. We have examined the leak sample and have determined this was NOT a breach of Steam systems.
We’re still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone.
The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.
You do not need to change your passwords or phone numbers as a result of this event. It is a good reminder to treat any account security messages that you have not explicitly requested as suspicious. We recommend regularly checking your Steam account security at any time at
We also recommend setting up the Steam Mobile Authenticator if you haven’t already, as it gives us the best way to send secure messages about your account and your account’s safety.
This is an interesting parallel, but I feel like I missed some key part of it.
In the US, at least, we historically killed off a lot of deer’s natural predators - mostly wolves - and as a result, the deer population can get out of control, causing serious problems to the ecosystem. Hunters help to remedy that. The relatively small violences that they perform on an individual basis add up to improving the overall ecosystem.
That isn’t the same as being a bigot, or a sexist, or a fascist… and I don’t know why anyone would assume that a person holds those views because they’re mean and petty. They hold those views for a variety of reasons - sometimes because they’re a child or barely an adult and that’s just what they learned, and they either don’t know any better or haven’t cared enough to think it through; sometimes because they’ve been conditioned to think that way; sometimes because they’re sociopaths who recognize that it’s easier to oppress that particular group.
It doesn’t really matter what their reason is. Either way, they’re a worse person because of it, and often they’re overall a bad person, regardless of the rest of their views, actions, and contributions.
Being a hunter, by contrast, is neutral leaning positive.
It makes sense that a rational person who loves being in nature, who loves animals, who wants their local ecosystem to be successful, would as a result want to help out in some small way, even if that means they have to kill an animal to do so. It doesn’t make sense that a rational person who loves all people, who wants their local communities to be successful, would as a result want to oppress and harm the people in already marginalized groups.
I don’t think equating being bigoted with holding unjustifiable opinions does it justice. The way we use the word opinion generally applies to things that are trivial or unimportant, that don’t ultimately matter, e.g., likes and dislikes. Being a bigot is a viewpoint; it shapes you. For many bigots, their entire perspective is warped and wrong. And there’s a common misunderstanding that you can’t argue with someone’s opinions; because it’s just how they “feel.” But being a bigot, whether you’re sexist, racist, transphobic, queerphobic, homophobic, biphobic, etc., is a belief, and it’s one that, in most cases, the bigot chooses (consciously or not) to keep believing.
If an adult with functioning cognitive abilities refuses to question their bigoted beliefs, then they’ve made a choice to be a bigot.
I’d recommend Colemak Mod-DH, personally - it seems ergonomically superior and switching later is a bit of a pain.
You should try watching the live action series next - I bet you’d love it.