I wonder why it needs so much money for infra? Last time I rented a VPS it was €7/month for 8 Core Xeon E5 V4, 12 GB DDR4 RAM, 150 GB SSD/NVME, Unlimited Traffic, 1 Gbps Port.
hisao
If Blender had a patreon or coffee or kofi, I would happily subscribe to something like $3/month. I know artists that have tens of thousands of paid subscribers and their minimal plan is $3. Blender could achieve hundreds of thousands of paid subscribers eventually imo. To make things interesting, they could release prebuilt binaries of some subprojects like NPR fork, only to subscribers, also they could do partnership and paid plugin giveaways every month to subscribers. It just needs a bit of dedicated SMM work. One-time donations just don't hit the same. I do those maybe once a year or two, and don't do another one until I get the feeling "it's been a while".
we’ll just pay artists to produce training data en masse’.
If they want to make sure it was actually drawn specifically for them and not generated by other AI or stolen from internet, they'll need to ask timeline of work. And people doing commissions like this with also timeline provided will ask considerable payment. The smallest I'd expect is like maybe 30$ per small drawing of beginners. But it might as well be 300$ or more per drawing for pro works. Even with 30$, are they really able to pay that? How many drawings they need? Can they spend millions on this?
Maybe it's just your subscriptions? I don't feel the same way. Just curate your list more actively and make sure to browse communities from global pool of instances.
My first guess with this would be: they were read-only, then they wanted to post something or write a reply to someone and at the time considered it to be a one-time thing and created sort of "throwaway account" for that specifically, but then they kept visiting the place and it kind of just stick with them. Yet again, my guess might be completely wrong. But at least this is one of the possible motivations behind such accounts.
I've never seen it on Windows before Windows Terminal, but the latter has been around for a few years at least. I wouldn't doubt we can have this and much more with Linux shells.
Also it has smart suggestions system which I really like. Initially it was on by default iirc, but nowadays I think you have to turn it on yourself. What it does is basically after you did any command like "ssh root@xx.xx.xx.xx", it will remember that and next time you start typing "ssh" it will automatically provide full command as autocompletion suggestion. It's purely textual so it works with anything.
That looks like the perfect outfit for a stroll to the Totem of Earth!
Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players
I don't feel it's "hyper", it's only 8 crystals instead of 10 for guaranteed Noelle. Other (non-tutorial) pull categories have something guaranteed for 10 crystals, what exactly they guarantee changes depending on current events and such. Classic pulls category is 10 crystals for guaranteed 4+ star something, which can be character or weapon.
to give them enough of a dopamine rush to hang around and be more likely to spend more later
"Dopamine rush" sounds like a bit of a stretch, because normal gameplay here with tons of randomized minibosses, minigames and puzzles, all of which reward you fancy chests with random loot in open-world, gives way more dopamine every few minutes, and the whole gacha thing feels quite underwhelming compared to that in terms of neurochemistry.
Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.
Sure, I will be looking carefully at this dynamics as I progress. I find it quite surprising what you're describing is still not there.
and can’t last or elee the game will not make nearly as much money
Who knows, maybe it makes enough money even without being that pushy? For me it's too early to say.
(2) Also, I'm personally more interested in "no money" challenge. I like "gambling elements" tbh and enjoy all kinds of RNG in games: starting from randomized items stats in Diablo and procgen in roguelikes and ending with randomized perks in roguelites and stuff like pulls in Genshin. So for me "gambling elements" themselves aren't something inherently bad and definitely not something I would want to avoid. For me, it's social implications of gambling mechanics that are sometimes bad (in context of people who can't control their spending), but not randomness or mechanics themselves.
(1) Well, all I can say for now is that my week of playing wasn't enough to be able to say whether this is even possible at all. Maybe there will be more unlocked characters from regular questing later in the game, but so far I only got a single dendro character (Collei) from a random pull. And I think there were some open world mini-puzzles activated by dendro. I don't think there were a lot of them though. Also they are definitely optional and not a big deal. Could also be possible it was intended for later game players going back with their dendro characters unlocked organically in the later questlines.
Maybe the problem is that they are using ridiculously overpriced enterprise services like AWS or Azure, which provide their own solutions for a lot of common things like backups, replicas, logging, etc, but cost 100x more than what you can get with DIY on some cheap VPS if you're fine with spending 1.25x more time.
Why not, though.