hitstun

joined 1 year ago
[–] hitstun@fedia.io 19 points 11 hours ago

They harassed a local business, got confronted by the patrons there, and pepper sprayed them. Then, they got arrested for it.

[–] hitstun@fedia.io 1 points 2 weeks ago

Oh! I didn't know it was actually against the game's code of conduct to ram like this. In that case, ramming is breaking a rule, and the offender should be reported and punished. What is the punishment for ramming like this, anyway? Is this win taken away from them?

If the developers don't want players to ram each other, that rule should be enforced by the game itself. Either don't have realistic collisions between players, or prevent cars from going offroad after a collision, or instantly take away the offender's money or points.

Fighting game tournaments usually allow everything that's possible in the game engine, but there are exceptions like intentionally crashing the game.

[–] hitstun@fedia.io 4 points 2 weeks ago

That giveaway is still going, 4 years later, in case anybody missed it. Of course, I like NiGHTS!

[–] hitstun@fedia.io 2 points 3 weeks ago

I like chess, but I can't think that fast. At that speed, I can only do !anarchychess@sopuli.xyz : push pawns, fork things with knights, always take en passant, and try not to blunder away the queen.

[–] hitstun@fedia.io 7 points 3 weeks ago (2 children)

Welcome to the real world.

Look, I come from fighting games and not racing games, so this actually looks OK to me. The goal is to win the race by hook or crook, and you are expected to use every means at your disposal to win. It's dirty play, but it isn't against the rules, and you should expect all of your serious opponents to ram you in this situation.

It's like snaking in Mario Kart DS. It's a weird counter-intuitive mechanic that makes you go faster by powersliding constantly, even on straightaways. If you're playing without snaking, you're not really playing Mario Kart DS.

[–] hitstun@fedia.io 2 points 3 weeks ago

Me too! My weekly stream is becoming more of a yearly stream. My work schedule doesn't really allow for consistent streams, but maybe that'll change soon.

[–] hitstun@fedia.io 3 points 3 weeks ago (1 children)

Castlevania: Aria of Sorrow, practicing the any% route so I can play it onstream soon.

That's when I'm not distracted with !Balatro@lemm.ee on my phone.

[–] hitstun@fedia.io 7 points 4 weeks ago (1 children)

Spread is brokenly good, but I like playing with Laser too. It feels good to land the entire beam on a boss. Especially in the arcade version, laser kills bosses fast.

[–] hitstun@fedia.io 31 points 1 month ago (1 children)

Megaupload. It was like the Library of Alexandria burning down. Not just pirated stuff, either.

[–] hitstun@fedia.io 11 points 1 month ago (5 children)

Whoa... !FloatingIsFun@fedia.io looks really good in PieFed's tile views! It's kind of what I was going for with my CSS. I think PieFed has a ton of potential, and I want to mess around with it more.

@Jerry@hear-me.social, if you just saw a spike of like 1GB of data getting federated in, that was me manually retrieving my first few hundred posts.

Edit: Oops, I tagged the wrong instance admin named Jerry!

[–] hitstun@fedia.io 4 points 1 month ago (1 children)

Maybe? I looked around, and I couldn't find anything that stated that we defederated them. I just noticed I couldn't reach !touhou@ani.social from my own instance, so I checked our defederated communities and found ani.social named there. I wondered if our instance admin blocked them across the entire Jerryverse, but they're not blocked on his Lemmy instance, his Akkoma instance, or his main Mastodon instance.

[–] hitstun@fedia.io 3 points 1 month ago (3 children)

I'm OK. !FloatingIsFun@fedia.io is coming along fine. We still have the most threads of any magazine on fedia.io, though the more buoyant !hydrogen@fedia.io will surpass us soon. It helps that I'm not the only one posting, and I'm trying to let others have input on the types of content we post.

Our group of airheads has a lot of crossover with ani.social's audience, so that took a hit when ani.social got themselves defederated from our instance and others. I'd post to !touhou@ani.social if I could.

 

20 years ago, I used Tony Hawk's Underground's ingame creation tools and some GameShark codes to add NiGHTS into the game. The game actually takes it pretty well despite not being designed with flying skaters in mind. Enjoy this blast from the past!

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