howsetheraven

joined 1 year ago
[–] howsetheraven@beehaw.org 10 points 1 year ago

Meh. As I get older I don't have my finger on the pulse anymore. Things come out and I go "oh cool" and I pick it up whenever.

[–] howsetheraven@beehaw.org 16 points 1 year ago (8 children)

Ah. Spoilers. Great.

[–] howsetheraven@beehaw.org 2 points 1 year ago

It had NPCs, just because they weren't "human" models they decided to market it as a world that didn't need NPCs to tell a story...even though it did...and they added human NPCs later anyway.

[–] howsetheraven@beehaw.org 1 points 1 year ago (1 children)

Curious to hear what your thoughts are of the "punishing death penalty". For Demon's Souls, sure, if you're not great at the game it can be rather intimidating. Dark Souls has an equivalent system to Elden Ring where you can become human to enable multi-player, where dying just means you can't co-op (or even be invaded). For all the others, it's just a bit of health that you lose if at all(you can avoid it with items for tough spots).

But if it's souls being on the ground that's the issue, that's also in Elden Ring so I'm confused.

[–] howsetheraven@beehaw.org 23 points 1 year ago (1 children)

The exploitable argument never made sense to me for single player games. I play Fallout, if I wanted anything and everything with a 100ft tall character, every companion, and infinite health. But of course I don't do any of that because it would ruin my own fun.