Thanks, but...I'm not so sure. I mean, I'm using the Proton compatibility layer, it's not like they did anything besides providing Windows support, then Valve adding the rest.
iturnedintoanewt
Thanks. I didn't have much time until now, but 10 minutes playing SuperTuxKart saw exactly zero audio glitches, and playing The Outer Worlds right after it, started glitching again. It really looks to be Wine/Proton issues, and I was ready to blame the HDMI cables...
Thanks...I'm starting to think I'm dealing with HDMI noise on the audio. I'll try to get newer/clearer cables.
Nah, I switched because of bluetooth stuttering issues on PulseAudio, I think when switching to AptX. At any rate, on Pipewire BT worked flawlessly.
Followed by Oracle CEO next?
Siiiigh. Seems the monitor earphones plug is busted (physically broken, just found out). The one on the PC is too hidden, it's behind the TV and quite some meters away from where the actual keyboard/mouse etc are. Not a good option :(
Yup. Still happens. Tested on Alan Wake.
Thanks...As a DJI owner myself, I pretty much know how much it wanted to phone home. After some update of the app, the drone would not fly if it didn't at least check home once every month or so. And it forcefully updated the drone so it would reject the drone from taking off. And it would expire the login on the older app if you wanted to keep it, so you were pushed in all directions towards a phone-home-based model. It wasn't this way in the beginning, and after some initial checks, the app could be kept offline. But after I got burnt with after-sales practices, I'd rather keep other models in mind. Or at least one that is easy to hack and forget.
Which one would you advise as a proper native game to test? After the whole Bioshock Proton version running better than native, I stopped paying attention to truly native ports, and just played whichever Steam would install by default...or just Lutris my way around it.
Just for the sake of testing, I went back to PulseAudio...the problem is still here. These are Wine games. And on Windows, they work fine :(
With GrapheneOS I'm kinda surprised how well it performs, TBH.
So, here's my final update on this issue, and a possible solution/workaround: As the problem is due to crappy audio latency when using Wine, a way to avoid it is by giving it higher priority. If anyone has the issue, you can try using Feral's gamemode. Launch your problematic app via gamemoderun, and it will decrease stuttering very significantly. If the game is really intense on CPU or you have other stuff getting it busy, it will still stutter, but it's way less frequent on the game I'm currently playing (Outer Worlds), which is not very resource intensive. I'll let you know once I try harder games.