jay

joined 3 months ago
[–] jay@mbin.zerojay.com 5 points 2 months ago

Appreciate the browser extensions link, thanks.

[–] jay@mbin.zerojay.com 11 points 2 months ago

Tried it a bit yesterday on Windows. Opened a Github link in it and Windows Defender killed the app saying it was a threat. Definitely a false positive but seemed odd to see the entire app just die instantly, lol.

[–] jay@mbin.zerojay.com 1 points 2 months ago (1 children)

Tencent has ownership in a lot of those too.

[–] jay@mbin.zerojay.com 1 points 2 months ago

Pretty sure that is the actual default location for standard EmulationStation, as opposed to ES-DE.

[–] jay@mbin.zerojay.com -1 points 2 months ago (3 children)

Epic did not get bought by Tencent. Tencent owns 35% of the company's shares. Also, if you were trying to avoid companies that Tencent has any ownership/shares in, you would have almost no one left as they have bought shares in just about every major gaming company out there.

[–] jay@mbin.zerojay.com 8 points 2 months ago

I am. Up to 8 at this point.

[–] jay@mbin.zerojay.com 6 points 2 months ago

Run the docker compose file. That's pretty much all you need to do.

[–] jay@mbin.zerojay.com 2 points 2 months ago

Everything I'm running gets between 100-120+ fps with AFMF2 with far less artifacting than previous AFMF1. I'm mentioning VRR because it means that if a game doesn't hit 120FPS, it stays perfectly smooth so frame dips are far less noticeable. I'm using an ROG Ally X, so I don't spend much time worrying about battery power at all anymore unlike the previous ROG Ally. I get about 2-3 hours playing the bigger games on it and for anything that I want to basically play forever (2d stuff), I can set screen to 720p, lock screen to 60fps (or less) and lock TDP to 7 watts and get 10 or so hours out of it.

If you aren't interested in trying the driver with AFMF2 (which is not yet officially released for the handheld Windows devices yet but can be sideloaded), you can also play with Lossless Scaling on Steam which can also do frame generation up to 4x.

[–] jay@mbin.zerojay.com 3 points 2 months ago (3 children)

Again, AMD Fluid Motion Frames 2. And when there are cases where your game cannot hit whatever threshold needed for 120fps, that's where the variable refresh rate comes in.

[–] jay@mbin.zerojay.com 3 points 2 months ago (1 children)

You really shouldn't trust anything important to a pi. I hope that you at the very least have that pi on a UPS if you're going to risk your data this way.

[–] jay@mbin.zerojay.com 0 points 2 months ago

Not a huge fan of RGB either but I'd prefer the option is there and I can disable it than not have it at all.

 

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