jtrek

joined 5 months ago
[–] jtrek@startrek.website 1 points 16 hours ago

It was a quick and easy way for cops to hit their quota, even if the DA didn’t end up prosecuting

I feel like if that sort of thing happens, you should be paid extravagantly. None of this "okay you can go" business after you've been fucked around.

[–] jtrek@startrek.website 5 points 17 hours ago

Unpopular opinion: Masculinity doesn’t exist. There’s feminine things and then there’s everything else.

This seems to be a roundabout way of coming upon the idea of, like, defaults and privilege. Like how people will say the there's "sexual orientations: straight and political"

[–] jtrek@startrek.website 42 points 17 hours ago (1 children)

Device finger printing should be illegal.

[–] jtrek@startrek.website 1 points 19 hours ago

Maybe I should try it again. I like the idea of the three action economy and teamwork from what I've read of pf2e. The mod didn't have all the normal tutorial stuff, if I recall.

Does it do initiative the same way as 5e? Because that sounds like it would make teamwork annoying. "I need you to distract them, but you rolled low on iniative and I can't just like wait for you to do it"

[–] jtrek@startrek.website 20 points 1 day ago (6 children)

It didn't just happen like the stars moving overhead. People with names and bones did it.

[–] jtrek@startrek.website 7 points 1 day ago

Most Republicans value in-group solidarity more than things like justice or truth. So no, not unless Trump somehow becomes out-group.

Maybe if we start a conspiracy that he's actually Jewish... No, that's like trying to use The One Ring.

[–] jtrek@startrek.website 31 points 1 day ago (1 children)

The us really struggles to do anything for the public. A big part of why is racism, but I think a lot of people are also a mix of vanilla stupid and indoctrinated.

[–] jtrek@startrek.website 9 points 1 day ago (1 children)

"hey, I want to run a game about {theme, conflict} in {setting} using {rules system}. You want in?"

When you have enough interested players, do a "session 0". Talk about what kind of game you're aiming for (serious? Comedy? Deadly? Power fantasy?). Set lines and veils. You're going to have a bad time if you're aiming for tactical combat in a grim world, but two of your players want Loony Toons.

I highly recommend players make character concepts together. You should probably play "you all meet in a tavern" once or twice because that's kind of a whole Thing, but that brings in a bunch of problems.

Read how Fate does it: https://fate-srd.com/fate-core/phase-trio . Maybe just read the whole section on starting a game there. A common property of good DMs is reading other sources and stealing from them.

Absolutely do not get super committed to any particular story beat. Do not expect the players to get captured, or for them to agree to a sea voyage. If you want the game to be about something like that, start there. Tell the players. You can absolutely pitch a game based on "you were all overcome by an orc raising party. You'll start as prisoners planning an escape". Do not play out them losing the fight.

Your players are probably not going to pay a lot of attention to your setting. This is doubly true if you unilaterally made it up. If you give players input into the setting details (see again how fate does it), they'll be more invested and remember more. (Though some players hate having narrative agency, so watch out for that)

[–] jtrek@startrek.website 8 points 1 day ago

I have to admit I was wrong - a shit-load of google docs are also visible on search. I wasn't aware it works this way. That's really bad. I found so many people's resumes!

[–] jtrek@startrek.website 15 points 1 day ago (5 children)

Does it say they posted it on the Internet?

Google Docs has a "anyone with a link" sharing option. I would not expect setting that and texting my friend the link to result in the document contents being indexed for searches.

[–] jtrek@startrek.website 9 points 1 day ago (8 children)

I would not assume "anyone with a link" includes people who do not have the link.

[–] jtrek@startrek.website 16 points 1 day ago (6 children)

It's funny because people who have never been to New Jersey aside from like an airport or maybe the Secaucus train station will shit on it. Meanwhile, they're from like bottom-of-the-barrel Mississippi or something.

I dunno, I've always felt negatively about, like, unoriginal things people just repeat to feel like part of the group.

 

As the title says, how often do you admit you're wrong? Is it different when it's a factual dispute versus something more subjective?

I make an effort to concede early if I'm in error. I think because my mother almost never admits fault. She'll fall back to "that's not what I meant" or similar deflections first, and that's really annoying.

The last big factual error I made was about the distance of walking, and that's where I learned about Taxicab Geometry ( https://en.wikipedia.org/wiki/Taxicab_geometry ).

I think some people believe admitting fault is a sign of weakness, but I find it's more of a power move. It takes strength to do it, and people can tell when you're sweating and desperate. Usually it leads to resolving the conflict faster and cheaper, too.

(I expect some people will feel the urge to reply they're never wrong. I'll file that under never admits fault.)

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