lath

joined 5 days ago
[–] lath@piefed.social 1 points 7 minutes ago

Sex was excluded from the theme and my thought was using that consideration.

[–] lath@piefed.social 1 points 10 minutes ago

Keep in mind that sexual intent isn't a consideration.

I'd say that if you think of romance as something ephemeral or fleeting and of friendship as something grounded or permanent, then the two states can be reversed or interchangeable.

Then romance could be seen as chasing dreams while friendship pursues realism?

However we should also consider intent. Romantic feeling towards someone elevates them beyond the ordinary. It becomes a pursuit that gives out a part of oneself, in excess one might say. On the other hand, in order for friendship to reach that level of commitment or even higher, it's inevitable to pass through a stage of romantic idealization in the literary sense of the other person's attributes.

Complete intimacy means being a part of another's life and they being a part of yours. And to fully trust another in every aspect is something that can only be achieved through the idealistic view of romance.

If we were to joke about it... They don't call the intense, almost homoerotic friendship between men a bromance for nothing after all.

[–] lath@piefed.social 20 points 4 hours ago (6 children)

Friendship - separate lives with limited involvement.

Romantic - shared life, fully involved.

[–] lath@piefed.social 1 points 9 hours ago

It was the reverse for me. Went through a few Cataclysm versions (e, f, g), each with their own style, and Zomboid was mentioned by other players from time to time. Someone gave me an earlier GOG version to try and it's interesting to go through both similarities and differences.

If you do end up playing Cataclysm eventually, maybe try the different graphical tilesets available. Each style can make the game feel better or worse, subjectively. Also, I mostly used the keyboard while playing. Honestly, don't even remember if you can play with a mouse anyway...

[–] lath@piefed.social 15 points 23 hours ago

Iron Man will be Bronze Man, Wolverine's adamantium will be recasted with aluminium, the steel dude will go for chrome and vibranium turns into copper thanks to that sweet deal with Ea-Nasir.

[–] lath@piefed.social 5 points 23 hours ago (2 children)

I liked the turn-based style of Cataclysm DDA over this real-time one. Because it was less realistic.
I had more time to think and less time to "oh shit, I'm dead."

But I like the tutorial here because it tells you clearly you're going to die a lot, in silly yet believable ways.

[–] lath@piefed.social 3 points 1 day ago

It's a shame. Once upon a time, Ubisoft helped and sponsored many a young tentative developers and held classes for game development.
Whatever the reasons and end result, they inspired dreams back then.

[–] lath@piefed.social 3 points 1 day ago

Congratulations.

[–] lath@piefed.social 4 points 1 day ago

Well, the pre-production is real. Remains to be seen whether production and post-production will be real as well.

[–] lath@piefed.social 17 points 1 day ago (1 children)

Doubt they want to solve it. More like make it out of sight, out of mind.

[–] lath@piefed.social 34 points 1 day ago (1 children)

You're not going to believe this, but it can be both. For different reasons.

[–] lath@piefed.social 65 points 1 day ago (4 children)

True. A good, safe environment will kickstart your baby making hormones into overdrive.

view more: next ›