it's also not at all relevant. go is great, but this is about python.
lime
shit of feceus. it was right there, man...
it's a standout of its genre, definitely. i thoroughly enjoyed my time with it. i have no nostalgia for the apple ][ style it emulates but it really serves the art direction brilliantly.
i had a discussion with a friend about the obra dinn a few weeks ago. i told him how i enjoyed the "hidden in plain sight" fact that the letter you get with the pocket watch is signed "Henry Evans" and he basically lit up. turns out he had been stuck on the two ladies that were passengers, and he connected in real-time what must have happened to them just because i mentioned the name. i love that it's the sort of game that gives you epiphanies.
interesting perspective, because while i completed subnautica i got tired of pacific drive. mainly because subnautica is open and static. you can make your way around a problem area meaning you get by with less time scavenging, while pacific drive is relentless and random, and will absolutely fuck you up if you don't have the right ingredients. it sells itself on its driving aesthetic, but you spend so little time actually in the car that it seems pointless. it's all just digging through trash and crafting.
the x is for crossover, i think
at least it's not on top of js!
sweden.
and I went back to check, it was imported by a costume shop in collaboration with hard rock cafe in the early 90s but the decision from the board of business to encourage people to spend for this holiday came in 97.
halloween was imported into this country by a costume shop in 1997. this is common knowledge and the shop itself is very proud of this fact. because of this it is an explicitly consumerist holiday, and it is younger than me by a good margin. i do not know anyone who celebrates.
i definitely remember being excited for the possibility to play single player but telling my friends that we could play together if it succeeded. not that the online experience differs significantly from the single player...
whole-loaf toaster
no it wasn't. i backed the kickstarter. it was always an online game, it just had "solo" and "private" modes. and they didn't get "so much money", they got like 120% of their target. they were up against the star citizen kickstarter and that got all the hype.
my main issue with ED is that they focused on building a modern Elite rather than a modern Elite 4. Building upon the ideas of Frontier: First Encounters would have made a very different game.
X is more like Freelancer meets Euro Truck Simulator, in my experience.
everyone focuses on the tooling, not many are focusing on the reason: python is extremely dynamic. like, magic dynamic you can modify a module halfway through an import, you can replace class attributes and automatically propagate to instances, you can decompile the bytecode while it's running.
combine this with the fact that it's installed by default and used basically everywhere and you get an environment that needs to be carefully managed for the sake of the system.
js has this packaging system down pat, but it has the advantage that it got mainstream in a sandboxed isolated environment before it started leaking out into the system. python was in there from the beginning, and every change breaks someone's workflow.
the closest language to look at for packaging is probably lua, which has similar issues. however since lua is usually not a standalone application platform it's not a big deal there.