liminis

joined 1 year ago
[–] liminis@beehaw.org 1 points 1 year ago

I've never played PoE, and only watched a friend play it briefly; so nice try, but no, I'm not just stanning for a developer out of some absurd association of one's ego with a product.

You need to actually learn how development works, and I'm not replying further until you either do that or stop being so aggressive.

Throwing all your previous “arguments” out of the window

If you actually read what I said, instead of obsessing over winning an argument no one cares about, you would realise that was the exact thing I said from the start. Unless you can't even tell you've been frothing at two separate people.

[–] liminis@beehaw.org 5 points 1 year ago

Even if you're excessively concerned with morality and what people think of you, the only people realistically going to kick up a fuss about "pirating" games one already owns are Nintendo's lawyers.

[–] liminis@beehaw.org 1 points 1 year ago* (last edited 1 year ago) (2 children)

You’re just looking for excuses.

No, I'm not, because I'm not a PoE2 dev and don't need an excuse. You're ignoring the realities of gamedev and insisting it should just work because you say so.

They even acknowledged that they could offer it as micro transaction

If they did, that means budgeting for the additions needed because it would be a product in itself.

[–] liminis@beehaw.org 2 points 1 year ago

Feel like the trailer undersells the quality of the game.

[–] liminis@beehaw.org 2 points 1 year ago

Seems like they tried to grow the company waaaaaaaaay too fast (practically doubled their number of employees since TW3 was released).

Obviously this sucks, but it's good that they're not unceremoniously dropping people with zero notice (looking at you, Activision). Doubt we can expect an environment where gamedev layoffs suddenly disappear, but people actually getting advanced warning about this stuff would be a huge improvement on the industry's norms.

[–] liminis@beehaw.org 3 points 1 year ago (4 children)

It's not "obsolete" for set characters, which is what this is if they have pre-established stories and personalities.

You think the PoE devs aren’t getting paid? lol

That's not how budgets nor gamedev work. It's not up to individual developers to just add huge amounts of content to a game that hasn't been budgeted for.

[–] liminis@beehaw.org 2 points 1 year ago

I love X! (not that one) and I love reading this!

[–] liminis@beehaw.org 3 points 1 year ago

Right? It’s literally bundled with one of the most popular headsets.

Though there are still plenty of indies that still exude quality and love from their developers. Things like Compound, Budget Cuts, Until You Fall, or Hot Dogs, Horseshoes & Hand Grenades (if you’re a gun person) are all a bunch of fun.

Though there’s that Walking Dead game if you want something with more money behind it (and are less anxious than me).

[–] liminis@beehaw.org 4 points 1 year ago

Settled's Swampletics (OldSchool RuneScape) is wild, and popular among even people who have never played OSRS.

[–] liminis@beehaw.org 1 points 1 year ago

First I've heard of it, thanks! (At first I assumed it was made by the Cloudpunk people, very similar voxel-driven(?) style.)

[–] liminis@beehaw.org 6 points 1 year ago (2 children)

Immersive sims that aren't combat orientated (though tbh I would take just-more-imsims).

[–] liminis@beehaw.org 1 points 1 year ago

Yeah, that's a great use for it. I guess I rely on Steam refunds being automatic under 2 hours played, but it's not quite the same liberty to try things as with Game Pass. Certainly seems like a no-brainer if you have an Xbox (or at least it was even a decision before they decided to make Xbox Live and Game Pass the same thing).

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