limitedduck

joined 1 year ago
[–] limitedduck@awful.systems 9 points 1 week ago

I think maybe you have too strong of a focus on plot. It's there to give structure to the breakdown of a family that is passing down mental, emotional, and supernatural problems like they're hereditary. It's a showcase of how a family raised to be tools can devolve when they're finally being used.

!Personally my favourite part is the massive tone shift at the very end when Peter is finally possessed and receives his revelation. It's a beautifully crafted scene that balances being celebratory and morbid. A fantastically unique payoff to an entire movie's worth of buildup.!<

[–] limitedduck@awful.systems 9 points 2 weeks ago (1 children)

Hopefully it'll come out on steam next year or something as a single complete edition, just like Control.

[–] limitedduck@awful.systems 2 points 3 weeks ago

easy cash grab

You said it

[–] limitedduck@awful.systems 2 points 3 weeks ago

I think they did them just right. I wouldn't go farther, but I'm very happy with how it was done. That being said, I don't expect them to do it like that again because it would just be too predictable

[–] limitedduck@awful.systems 12 points 3 weeks ago

Personal preservation is perfectly valid and doesn't automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you're diminishing the authority of that ownership. Now I'm not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it's important to see the nuance

[–] limitedduck@awful.systems 7 points 3 weeks ago

There's no simple answer to that since games become inaccessible in different ways and with different severities. It'll always be an argument you have to make.

[–] limitedduck@awful.systems 8 points 3 weeks ago (6 children)

It's not about the number of years, it's about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title

[–] limitedduck@awful.systems 5 points 3 weeks ago

It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

[–] limitedduck@awful.systems 1 points 3 weeks ago (1 children)

I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.

[–] limitedduck@awful.systems -1 points 3 weeks ago (3 children)

I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like

[–] limitedduck@awful.systems 3 points 3 weeks ago

It's a double edged sword. Everybody's got a different line for when something descriptive inadvertently becomes prescriptive

[–] limitedduck@awful.systems 2 points 3 weeks ago

The game being worked on now isn't really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn't cut it so they've spent most of the time since then creating new tech that would

 

I just got myself an Arctis Nova 7X and have been trying to get chat mix to work using HeadsetControl and Nova7ChatmixLinux. The latter uses the former to poll the Nova 7X for the current chat mix balance. The creator set the polling rate at 1/sec which is a little long, but I fear it may be for hardware safety reasons. I got the Nova 7X because my Arctis 7 died with suspicious timing. I had installed a version of HeadsetControl with a gui that had polling rate adjustment and the 7's transmitter stopped receiving power shortly after I set the polling rate to 1/sec.

Has anyone fiddled with these projects and the Nova 7s and have any insight into polling rates that may be unsafe?

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