You could even argue because no one needs to buy any of their stuff, it could be a good thing, because you could tax those extra profits and put it towards subsidising something everyone needs.
Oh wait we live in this world. My bad everyone.
You could even argue because no one needs to buy any of their stuff, it could be a good thing, because you could tax those extra profits and put it towards subsidising something everyone needs.
Oh wait we live in this world. My bad everyone.
I run their OS /e/ on my fairphone 4. As someone who just uses a phone for basic stuff its the tits, no bs, no google apps required at all. The built-in tracker blocking etc is great and I like the basic interface.
Biggest bonus is that my phone lasts maybe 50% longer on a single charge. Was super easy to install too.
No paying with NFC though, but I don't mind, I always had my wallet anyway.
The most obvious explanation to me is that following so much success running pump and dump scams on his followers in some stocks but mostly unregulated crypto, he decided he was untouchable. Then tried to run another such scheme on twitter stock, but this time threw in a legally binding contract into the manipulation because he's too dumb to realise how dumb he is.
He got so used to fucking around, he thought he'd never have to find out...
They'd probably contract Bethesda to develop it and make another soulless open world grindfest on an engine that's about as overdue for retirement as Mitch McConnell
The 'games prices have increased below inflation' is flawed comparison. The size of the market and number of sales has far out scaled inflation so a game sold at the same price now as 10 years ago would be expected to make a lot more money even after adjusting for inflation. Plus the large reduction in physical media cost and the risks associated.
If we were talking about a physical product, maybe, though not always as production efficiency improvements can sometimes offset inflationary costs. However games don't have a production related unit sales limit anymore.
There could be arguments mares along increasing production cost lines, but they still don't scale with the past growth rate of the industry. And when you look at recent games like starfields budget and compare with better titles, the main take away seems to be some studios are just pissing money up the wall through incompetence and dumping that bill on the customer.