mouse

joined 2 years ago
[–] mouse@midwest.social 18 points 2 days ago (3 children)

Steam's AI Generated Content Disclosure states:

The developers describe how their game uses AI Generated Content like this:

-Some base textures have been AI generated during the development

-Some of the imagery and speech audio in the in-game TV programs are AI generated

-Some in-game radio music is AI generated

And a post by the developer specifically stating where AI is used.

Here is a specific rundown of the AI used in the game:

-One TV program that has two episodes, around 5min in length each (images and speech is AI, but written, edited and music composed by humans)

-One TV commercial 10sec in lenght

-Paintings on the house walls (same as in MSC)

-Food pictures/textures, around 12 separate pieces

-"Carbon fiber finish" texture, but this is definitely not important so it can be removed :D

-And then maybe half (in minutes) of the music on the radio, generated by AI and lyrics written by humans except for one instrumental song. These can be removed (apart from one song that is part of the game feature), but there is no replacement. Lets just say that without them, the radio experience is... rather interesting.

[–] mouse@midwest.social 4 points 1 month ago

There's also 4get that is similar to SearXNG. https://4get.ca/

I have not tried it much personally though.

git repo: https://git.lolcat.ca/lolcat/4get

[–] mouse@midwest.social 11 points 2 months ago* (last edited 2 months ago)

There's also archive.today that can bypass these paywalls. https://archive.ph/NfjJm

[–] mouse@midwest.social 5 points 2 months ago (1 children)

Aw, that's a shame. I do want to point out that if you have PayPal, at least in the U.S. you can get a debit card that links the balance and other cards connected to the PayPal account.

[–] mouse@midwest.social 10 points 2 months ago* (last edited 2 months ago)

Look at either putting it behind a reverse proxy or using the built in Let's Encrypt / ACME configuration.

Suggested documentation:

The config linked to in their documentation states

# Address to listen to / bind to on the server
#
# For production:
# listen_addr: 0.0.0.0:8080
listen_addr: 127.0.0.1:8080

# Address to listen to /metrics and /debug, you may want
# to keep this endpoint private to your internal network
metrics_listen_addr: 127.0.0.1:9090

Port 8080 TCP is used for the connection, 9090 TCP is for metrics and not suggested to port forward. If you use a reverse proxy, you do not need to port forward to either of those ports directly, and instead to the reverse proxy.

[–] mouse@midwest.social 1 points 2 months ago

The last thing I can suggest are the last two comments on the steam-devices repo: https://github.com/ValveSoftware/steam-devices/issues/64#issuecomment-3092449971

Try adding these to a file such as /etc/udev/rules.d/71-8bitdo-pro-2.rules

# 8bitdo pro 2 bluetooth hidraw
ACTION!="remove", KERNEL=="hidraw*", KERNELS=="*2DC8:6006*", MODE="0660", TAG+="uaccess"

and/or

ACTION!="remove", KERNEL=="hidraw*", KERNELS=="*2DC8:6012*", MODE="0660", TAG+="uaccess"

The reason I added ACTION!="remove" is due to a recent change with systemd.

ACLs for device nodes requested by "uaccess" udev tag are now always applied/updated by systemd-udevd through "uaccess" udev builtin, and systemd-logind no longer applies/updates ACLs but triggers "change" uevents to make systemd-udevd apply/update ACLs. Hence, the "uaccess" udev tag should be set not only on "add" action but also on "change" action, and it is highly recommended that the rule is applied all actions except for "remove" action.

Recommended example:

ACTION!="remove", SUBSYSTEM=="hidraw", TAG+="uaccess"

The following example does not work since v258:

ACTION=="add", SUBSYSTEM=="hidraw", TAG+="uaccess"

[–] mouse@midwest.social 18 points 2 months ago (5 children)

Check out this repo for udev rules: https://codeberg.org/fabiscafe/game-devices-udev

Instructions copied from repo:

  1. Download the archive.
  2. Extract the archive.
  3. Copy all the rule files to /etc/udev/rules.d.
  4. Create another file: /etc/modules-load.d/uinput.conf.
  5. Put uinput into that file.
  6. Reboot.
[–] mouse@midwest.social 2 points 3 months ago

Thank you. I'll be sure to try it later.

[–] mouse@midwest.social 25 points 3 months ago* (last edited 3 months ago) (2 children)

8BitDo Ultimate 2 Wireless Controller.

It uses the xbox layout. It has hall effect triggers and TMR joysticks (similar to hall effect), 2 back paddle buttons, 2 extra bumper buttons, and gyro.

The software does not work, or at least didn't work on Linux with wine when I tried a few months ago. However for just regular controls and if using Steam Input it doesn't matter.

https://www.8bitdo.com/ultimate-2-wireless-controller/

https://www.gamingonlinux.com/2025/04/8bitdo-ultimate-2-is-getting-full-steam-input-support-for-more-buttons/

[–] mouse@midwest.social 1 points 3 months ago

Bookmarks for linking to services. Grafana for graphs that I only look at if I am curious or looking into when a problem arises. I could use Uptime Kuma if I wanted a simpler solution or notifications.

[–] mouse@midwest.social 22 points 4 months ago

Try contacting the Forgejo admin, they can enable the HTTP meta refresh challenge, though it does have a higher false positive rate. https://anubis.techaro.lol/docs/admin/configuration/challenges/metarefresh

[–] mouse@midwest.social 5 points 4 months ago (2 children)

Your Lemmy instance blocks the lemmygrad instance where IHave69XiBucks resides. My instance does too.

 

I have recently become interested in mini PCs, but one thing that is stopping me is a feeling that bit rot could cause me to lose data.

Is bit rot something to worry about when storing data for services such as Git, or Samba. I have another PC right now that is setup with btrfs raid1 and backups locally and to the cloud, however was thinking about downsizing for the benefit of size and power usage.

I know many people use the mini PCs such as ThinkCentres, Optiplex, EliteDesks and others, I am curious if I should be worried about losing data due to bit rot, or is bit rot a really rare occurrence?

Let's say I have backups with a year of retention, wouldn't it be possible that the data becomes corrupt and that it isn't noticed until after a year? for example archived data that I don't look at often but might need in the future.

 

Experience: I have a bit of experience with Linux. I started around 2008, distro-hopped weekly, decided on Debian until around 2011, when I switched to Windows as I started getting interested in gaming. Tried switching back around 2015, this time using Arch Linux for about a month, but had some bad experiences with gaming and switched back to Windows. I have had a Debian and Arch VM in Virtual Box since then for testing different applications and a more coherent environment to work with servers.

Understanding: Which brings me to now, I am really interested in using Linux for gaming, I know there is Proton from Valve and that they have been really pushing Linux gaming forward with it.

Thoughts: I have been contemplating dual booting by installing Debian to an SSD and simply using the UEFI boot menu to choose instead of having to install to the EFI of Windows.

I guess, I should just do it, as it won't affect my Windows installation, and I could test different games and if all works well, move over. This would also allow me to try different distributions, though my heart is for Debian, I even like Debian Unstable.

Note: I am sorry for the wall of text, I am just kind of anxious I guess.

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