myersguy

joined 1 year ago
[–] myersguy@lemmy.simpl.website 15 points 2 days ago

Its not as easy as launching from steam

Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!

But yeah, it's trivial

[–] myersguy@lemmy.simpl.website 58 points 3 days ago (1 children)

There hasn't been a packaged release in a while. The repo updated last week, though. Not everything needs a high release cadence.

The most common alternative is probably Bottles

Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)

[–] myersguy@lemmy.simpl.website 30 points 1 week ago (4 children)

Proton does. I switched from Mullvad for that very reason.

Reasons are usually just newest kernel/mesa/etc. Most of the time the difference is very small, and often inconsequential. However, every now and again there is a major development that might make it worth it (IE: The graphics pipeline that all but made dxvk-async obsolete)

[–] myersguy@lemmy.simpl.website 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I see you all over this thread and I want to share something you might find interesting.

You keep mentioning the server can't handle the anti cheat because it needs to trust client data. Here's an interesting thought: how is client anti cheat supposed to work when it needs to trust input data?

Look up direct memory access cheats. TL;DR Two computers are hooked up such that PC 1 runs the game, PC 2 reads memory from PC 1, and can then output keyboard/mouse inputs, as well as wallhacks/esp. How is the client side anti cheat supposed to know that the keyboard and mouse inputs are legitimate? How is the client side anti cheat to know wallhacks are being used when they are being rendered on an entirely different machine?

[–] myersguy@lemmy.simpl.website 4 points 3 weeks ago (1 children)

As a C# developer on Linux, I wish this was more true than it is. Working on a multi project dotnet solution in VSCode is still far behind Visual Studio / Jetbrains Rider.

Its also worth pointing out that the more you add to VSCode, the slower it becomes. If you add the toolkits to make it compete with Jetbrains products, it isn't nearly the same lightweight editor anymore.

[–] myersguy@lemmy.simpl.website 12 points 3 weeks ago (4 children)

Won't speak to Webstorm, but hard disagree when it comes to Rider. VSCode/Zed really fit into an entirely different category from Jetbrains IDE's. Lightweight editors vs full fat development environments. There are use cases for each.

[–] myersguy@lemmy.simpl.website 3 points 3 weeks ago

The truth about abs workout and diet is the same order tonight and tomorrow is fine but most importantly I will send you the best way to get the latest Flash player to play with my family 😁🐱

[–] myersguy@lemmy.simpl.website 1 points 4 weeks ago (1 children)

The plugins would almost certainly work in a VM, but I imagine that latency would become a big headache. For my purposes, I picked up a Beelink mini pc and called it a day.

[–] myersguy@lemmy.simpl.website 7 points 4 weeks ago (4 children)

So in terms of DAW (Digital Audio Workstation), Linux already has Bitwig, Reaper, Arour, LMMS, and possibly others. Personally, I find the bigger issue comes from plugin developers (the DAW is your main program, and you add your sounds/effects through plugins). Most companies are not delivering anything Linux native. Many of these plugins can be bridged with compatibility software, and will work fine that way. However, most of these plugins now are also using their own install/activation software center, and they are often a nightmare in Linux.

Music production is the one thing I currently keep a windows mini PC around for these days. It's not impossible to make the transition to Linux, but the last thing I want when pursuing a creative endeavor is technical software challenges holding me up.

1
EAC Seems broken on Arch? (lemmy.simpl.website)
submitted 1 year ago* (last edited 1 year ago) by myersguy@lemmy.simpl.website to c/linux_gaming@lemmy.world
 

I recently installed BattleBit Remastered on Steam (uses EAC). Upon trying to run the game, I only get as far as a screen telling me to ensure EAC is installed. I tried their "repair EAC" option in steam, and there was no change (a terminal opens, blinks, and closes again). I tried a system update to see if that would help, but no dice.

Now, when I try to launch Apex Legends (a game which I play all the time), I see EAC loading extremely slowly, then it goes away, but the game never launches (though Steam still shows the title as running).

Is anyone else having issues right now (with an up to date system)? Has anyone else experienced this before?

Edit: Decided to format my OS drive and move to Fedora. Using the same steam library, both games are now working. Clearly some package ended up misconfigured, but I have no idea what or why.

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