All good
Text based communication misses many layers, so it's sometimes hard to see what the other side actually wanted to say.
I completely get your approach though, because I'm basically doing the same, when it comes to SW dev.
To be honest, I've never really thought about the definition of minerals. I just understood it as stones and salts. So I was pretty confused that plastics should be minerals as well.
Was just looking for a easy to swallow definition of them.
If you want to go deeper and explain more, that would be very much appreciated :-)
I'm always thinking it as an energy problem. Using up energy to suck up carbon isn't 100% efficient, and tech to suck up oil isn't either. So trying to undo the damages of the latter, we produce even more CO2 (building those and also running those ( even just by supplying remote areas with stuff)) and then use up valuable energy, so we can just go on ignoring that we're burning up a limited resource without much efficiency to start with.