nyankas

joined 8 months ago
[–] nyankas@lemmy.ml 6 points 2 weeks ago

I agree that both the map and the statistic I've posted don't take those country-specific characteristics into account.

I'm not sure how important that difference really is, though, as both the US and Germany seem to have pretty similar degrees of urbanization (US: 83.3%; Germany: 77.8%; source). So the rural population isn't really that big in either country, relatively speaking.

I'm not trying to say that the rural population isn't a factor, I'm just not sure how big that factor really is.

[–] nyankas@lemmy.ml 44 points 2 weeks ago* (last edited 2 weeks ago) (10 children)

Bar graphs showing the distribution of modes of transport for commuting for different countries

(source)

Not a map, but at least some more data from some other countries. The own car is unfortunately the most used mode of transport for commuting in every surveyed country, but the US seem to be especially far behind when it comes to alternatives.

[–] nyankas@lemmy.ml 28 points 1 month ago* (last edited 1 month ago)

There‘s a great video on that topic by Matt Parker (Standupmaths) which I‘d wholeheartedly recommend.

TLDW: No, terrain elevation isn‘t generally taken into account when calculating a country‘s surface area, though the actual method differs slightly from country to country. Switzerland would be around 7% bigger, if its mountains were to be taken into account.

[–] nyankas@lemmy.ml 25 points 2 months ago (2 children)

I think we‘re in a very different situation right now. Proton has become so good that it‘s just not necessary for most developers to do anything to get their game running on Linux. When Macs peaked in the hardware survey, the compatibility tools were far less powerful and developers had to actually invest time and resources, if they wanted their game running on Mac.

I also think that the Steam Deck is absolutely being recognized by many developers. Even big publishers proudly announce their games being playable on it. And having games optimized for Deck often improves them on Linux in general.

So I really wouldn’t worry about developers not specifically targeting Linux. Even without that, gaming on Linux is in the best spot it has ever been and is steadily improving.

[–] nyankas@lemmy.ml 25 points 3 months ago (3 children)

While that‘s true right now, a big patch called „Economy 2.0“ is expected to drop this week (more on that here and here).

I really hope this will be a successful first step of making the game actually better than its predecessor. Unfortunately the economy simulation is only one of many issues which make me want to play something else after a few minutes of gameplay. I think it‘ll be at least another year until they‘re able to fix all these minor annoyances, which sum up to one very big annoyance. Like not being able to place stuff sometimes without any obvious reason. Or those ugly, steep pathways on lots, when the connecting street isn‘t completely flat. Or missing animations for firemen, which currently only have to drive up to a burning building in order to stop a fire.

Cities Skylines was a better Sim City (2013) and was justifiably loved for that. For now, Cities Skylines 2 is unfortunately just a worse Cities Skylines.

[–] nyankas@lemmy.ml 24 points 5 months ago

I think it's important to remember that LiMux, the Linux project in Munich, didn't really fail because the software didn't work. The city had commissioned a study that blamed bad implementation, bad internal cooperation, and bad administration. It explicitly did not recommend that the project be shut down. Unfortunately, this recommendation was ignored by the mayor, who was previously responsible for convincing Microsoft to move its German headquarters to Munich and who calls himself a "Microsoft fan".

So it's probably worth noting that the success of such large projects doesn't only depend on the viability of the software. It's also very much dependent on the lobbyists the project is up against, especially in the public sector.

[–] nyankas@lemmy.ml 86 points 7 months ago* (last edited 7 months ago) (10 children)

I‘d be really surprised if Apple tried that.

They have to know that it violates the DMA. And the penalty for violating it can be up to 10% of their yearly worldwide revenue (not earnings!) for the first violation and up to 20% for repeated violations. I don‘t think they‘d risk that, especially as the EU really isn’t known for its leniency when someone intentionally breaks their rules.