oldGregg

joined 1 year ago
[–] oldGregg@lemm.ee 4 points 1 year ago (1 children)

I think the most engaging way you could do this is if you have the player code the game they're playing. Like the tutorial is the foundational game building part, then once they're exploring the works they built in the tutorial, they code increasingly difficult tasks to build something in game to complete the task or unlock/create an area

[–] oldGregg@lemm.ee 4 points 1 year ago

I sort by all/new comments and block the communities I'm not interested in

[–] oldGregg@lemm.ee 7 points 1 year ago (2 children)

Where the fuck are you getting 6 inch tacos?

[–] oldGregg@lemm.ee 6 points 1 year ago

And if I don't own a doctor?

[–] oldGregg@lemm.ee 9 points 1 year ago (2 children)

Lookup goatse

[–] oldGregg@lemm.ee 5 points 1 year ago

Set one to default open to all/hot and the other one to all/new. And a third one to subscribed/top 24h or something

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