peak_dunning_krueger
Internet companies usually have clauses that they can terminate the agreement at any time for any reason, including "because they feel like it". They usually don't have to tell you why, either.
Same deal with all the "licensing" things and "digital goods ownership". In two words: you don't.
But it's been that way for ages.
Let's be real here: They are trying to create a "platform"^TM and "ecosystem"^TM to later wall off, embrace, extend, extinguish or otherwise enshittify.
There is no actual problem they are solving.
It's venture capital bait.
have made a few really really good programming / puzzle games.
made crypt of the necrodancer and phantom brigade , both of which are really good ideas and if you haven't checked them out, you should.
That's not good, but it's not like we can switch to a more secure alternative. ;)
Also, I'm not sure how much this applies to helldivers specifically, but from what I've seen, teams didn't really teamwork. Because they didn't have to.
This can be very bad because if it follows these steps:
- game is easy, no teamwork required, players learn to play the game without teamwork
- game gets harder, but some people can still manage solo, complain about "newbs" and tell them to "git gud"
- game gets even harder, now it's impossible to play "quasi solo" but the environment is no longer fit to learn teamwork in the context of this game. "How" to work together effectively.
Then people will complain, justly, that they don't have the tools and methods to beat the challenge. Which is correct. They don't. But you can't just tell people to "go play easy mode and learn the game", when they are "max level" and put 40-100 hours into the game.
Of course the synergy tools still have to exist and I'm not knowledgeable about helldivers whether they do.
There is no good choice to "encourage" teamplay, except via creating "natural" funnels that people will "end up at" "organically", and putting a challenge in front of them that they can only work with teamwork. But that means the challenge has to beat them, until they get it. And that may never happen.
One game I have found exceptional as a case study for what is "overpowered" and what isn't, and why, is magic the gathering. All the "code" is public. The complaints are public. The bans are public, and explained. So if anyone here wants to nerd out about balance and doesn't know mtg yet, there is a rabbit hole for you.
...and whose fault is that, private publishing industry? Hmmm? Who didn't invest here?
Also #politics for allowing it to happen of course.
Yes, but I don't think it matters. It's not hyper specialized yet, but the initial problem of "there are no users" is gone. I don't think anything can stop the fediverse now. The protocol is just too useful to not support.
Factorio works, but it would probably help to give a guided to tour the store and genres, to figure out what she would like.
If she has really no exposure at all, playing just factorio is limiting yourself to eating one flavor of ice cream.
Eh. Seems alright. Definitely not going to a cinema to see it. Gearbox milked the franchise to death, I really only liked Borderlands 2. Looks like Krieg is in this, which isn't canonical. But fun. He also says nothing in the trailer?
My hate for what they did with tiny tina is unmeasurable. The character does not work when she is not a child. If they had put an actual child actor in their shoes and THEN made them blow up a lot of people, with gore, that would be the level tina is at. Like, if Borderlands had realistic graphics, it would be as PG 18 as Doom (2016) +. For understandable reasons. She is a traumatised child that got ate up by pandora and lived. On a revenge quest. All other characters +1 or +2 Tina gets a -20.
Not hating on the actor, lots of things can go wrong for the "magic" to not happen, most aren't on them.
I actually don't care for the prequel or BL1 backstory part. I'm not hooked by the premise.
Expectation is "mid". If an opportunity to watch it falls right into my lap I might, but realistically I will probably forget it exists when the ad campaign is through.