pikasaurX4

joined 1 year ago
[–] pikasaurX4@lemm.ee 9 points 7 months ago

Jesus, no it doesn’t. These media outlets want nothing more than to put the word “Pokémon” in their headlines to drive clicks. It’s as little like Pokémon as the game has always been

[–] pikasaurX4@lemm.ee 14 points 7 months ago

Me: “Is this Big O?”

It is.

I always loved the mystery that this show managed to capture when I was a kid. Especially catching an episode here or there on cable TV. It often meant missing key plot points or not understanding how everything fit together. Watched it through as an adult and I still really like it. I won’t spoil the ending, but it’s one of the most ridiculous things I’ve seen. Not that it’s over the top, but the absurdity of it is something I still reference to this day.

Also the phone ringing to tell you the name of the next episode is burned into my brain

[–] pikasaurX4@lemm.ee 82 points 7 months ago* (last edited 7 months ago) (11 children)

“Be real” how? I’m legit confused what point you are making. “Using someone’s work for free” doesn’t mean the same as “taking someone’s work and selling it as your own.” When you buy a shirt, you can put your own art on it, but if the shirt company uses your design without credit or consent to sell more shirts, that’s a bit sketchy, no?

I’m gonna “be real” with you, it doesn’t sound like you support modding at all

[–] pikasaurX4@lemm.ee 3 points 8 months ago (2 children)

I’ve got to recommend Monster Hunter Freedom Unite. One of the most legendary games in the series for its sheer amount of content. It might feel a bit dated if you’ve played World or Rise, but still good

[–] pikasaurX4@lemm.ee 6 points 8 months ago

This is a PC port of the first MH Stories which was originally released on the 3DS

[–] pikasaurX4@lemm.ee 6 points 9 months ago* (last edited 9 months ago)

Wow! I used to use DSL for fun on a pen drive that was literally a pen. I used it to host a wiki I was working on for a personal project and I just thought it was cool. This was probably in 2008 or so. I just had my old Surface crap out on me the other day because the drive is fried and part of me was thinking of just booting into DSL. Then I remembered USB drives have come a looong way since the aughts lol. Still really cool to see this!

[–] pikasaurX4@lemm.ee 9 points 9 months ago* (last edited 9 months ago) (1 children)

Remind them every, single, turn.

“Really? Your dagger? Not your cantrip?”

“Oh yeah, I always forget about those”

If they prefer to use it for thematic or aesthetic reasons, they’ll tell you and the mystery will be solved. Maybe there’s a class that does what they want and you can push them towards it. Or maybe they really are just that forgetful and they just need to be reminded every turn. Consider giving them a character sheet that more obviously shows what they can do. Action cards, spell cards, stuff like that might help too. But ultimately, just don’t let them make a dagger attack. Just stop them and present the better option EVERY TIME. You’ll learn one way or another what they want because they’ll go with it or resist it

And I’m not necessarily saying to find a new group (although it seems like you’ll have no choice since you’re moving). I’m just saying, I cant imagine how you could keep playing with this person and no one at the table is making suggestions on how to play their turns. My players strategize about each others’ turns constantly. It’s a bit meta-gamey, but they’re newer and don’t know all the mechanics well so I never stop them. In fact, I try to help them find the course of action that will make them feel the coolest or the most useful without outright telling them what to do

[–] pikasaurX4@lemm.ee 8 points 9 months ago* (last edited 9 months ago)

I can see where you are coming from but OP assures us that this player knows about games and specifically makes caster characters. This isn’t one sorcerer with a quirk in their backstory about never using their magic, this is multiple characters in a row. I play with new players all the time. Maybe an occasional person will take others’ suggestions as law, but if they do the same thing too many times in a row or force themselves to use the move you recommended when it still doesn’t make sense, you just keep guiding them.

“Don’t forget you have other cantrips too. Using fire bolt was a suggestion. In this fight, you could try using your shocking grasp to get away. Or you could use your magic missile for some guaranteed damage on that heavily-armored hobgoblin. It uses one of your slots, but now seems as good a time as any. They’re no good to you when you’re dead.”

The DM and even the other players should be chiming in with suggestions on other players’ turns. It can get annoying when you know how to play and others are telling you what to do, but if you had a fighter player who just stood in combat and took a disengage action every turn, wouldn’t you eventually speak up and suggest they try a dodge or an attack instead?

[–] pikasaurX4@lemm.ee 13 points 9 months ago* (last edited 9 months ago) (3 children)

There’s really no right answer here and I don’t think it’s something that we can work through without that player involved in the conversation. It’s not that they don’t know better, it’s not that you haven’t helped them, it’s not that you haven’t made suggestions, and they’ve been doing this for 3 YEARS??? I’m sorry, but this is above my pay grade. I am almost certain there is some detail that I’m missing because this makes zero sense. I have played with veterans of all walks and ages, new players who are 8 years old, new players that are 60 years old, and everywhere in between. It just doesn’t make sense unless there’s more to it.

Sit down with the player again. Ask why they don’t use cantrips. Leave the leveled spells aside for now (saving them forever is a problem, but an understandable one). Continue to remind them every combat, every turn, every time they take out their dagger. I know you said your group doesn’t know the rules well, so maybe it’s time to learn (3 YEARS???). Cantrips and weapons work exactly the same, so I don’t know how “not wanting to engage with the mechanics” has anything to with it. There’s something going on and I can’t be sure what it is without talking to this player themselves

[–] pikasaurX4@lemm.ee 19 points 9 months ago* (last edited 9 months ago) (13 children)

“I run up and stab it with my dagger!”

“Are you sure? As a wizard, your dagger is very ineffective and puts you in harm’s way. You could cast fire bolt from where you are standing. You’d have a better chance to hit, do more damage, remain safe, and play to your character’s strengths more. Do you want to do that instead?”

“I’m trying to save my spells for an emergency”

“Well fire bolt is a cantrip, so it never runs out and you can use it every turn like a fighter would use their weapon. Cantrips are the ‘auto-attacks’ for spell casters”

I can’t understand your situation OP if the exchange I described above isn’t the solution. I play with newbies and first timers all the time and we constantly strategize in combat so they can learn how to play as we go. Would your player really say “no, I don’t care, I stab them” after being presented with that option? If so, I think they are doing this intentionally because they think it’s funny or interesting, not because they don’t know better

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