rosswinn

joined 10 months ago
[–] rosswinn@ttrpg.network 7 points 2 months ago

Back in the 80s we were just guessing most of the time. At least until Akira was released in the United States in 1988 and only then white people started realizing there was a market.

[–] rosswinn@ttrpg.network 5 points 4 months ago* (last edited 4 months ago)

Some people just love to bitch, especially if that's all they do. James Wallis said (IIRC) "Game designs aren't tools, but some game designers are".

[–] rosswinn@ttrpg.network 1 points 9 months ago

I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?