shapesandstuff

joined 1 year ago
[–] shapesandstuff@feddit.de 11 points 4 months ago (2 children)

Those were terrible!

Nowadays for me it's anything that doesnt have "horns" to grip or not enough space between them.

I stil main 360 controllers though i find them a tad too small/cramped

[–] shapesandstuff@feddit.de 16 points 4 months ago

Incredible work

True art

I am moved

[–] shapesandstuff@feddit.de 3 points 4 months ago (5 children)

Its another clip-system.

Nvidia and discord already have this built-in but might be an alternative for other gpus?

[–] shapesandstuff@feddit.de 1 points 4 months ago

Ah ok then it sounds pretty out of context from the previous comment, unless I'm missing something.

Open drivers would be nice though, of course.

[–] shapesandstuff@feddit.de 1 points 5 months ago (2 children)

Ah so this one will be?

[–] shapesandstuff@feddit.de 4 points 5 months ago (6 children)

Aren't there still tons of headsets? Besides multiple HTC sets, pico, and then all the tethered ones..

[–] shapesandstuff@feddit.de 1 points 6 months ago

Glad you agree

[–] shapesandstuff@feddit.de 6 points 6 months ago (3 children)

Daaamn ut03 wasn't easy to get last time i checked. Generally would say i prefer 04, but 03 was my first contact so it holds a special nostalgia to me. Will have to look again!

[–] shapesandstuff@feddit.de 12 points 7 months ago* (last edited 7 months ago) (1 children)

I'm a younger millennial.
I'm out of my 20s. My back hurts. You're wrong :D

[–] shapesandstuff@feddit.de 11 points 8 months ago* (last edited 8 months ago)

Sundered is a cool 2D metroidvania / action rogue lite blend.
Absolutely gorgeous artstyle, unique concept..

Loop Hero is another rogue lite, that has a bit more of a management feel to it. The hero traverses the loop (the level) automatically - you just get to change their equipment and the environment. It's a cool balancing act between making a tough level with synergetic enemy types/tiles and making sure your hero survives.

Hollow Knight - if you like metroidvanias you probably know that one. It's incredibly popular! amazing game.

Dead Cells - same basically :) 50% off on steam right now!

Edit: Seems like you're looking for retro/emulation stuff mostly? I might be misunderstanding your comments.
These recommendation all have Switch and PC versions. No clue how well they would run on yuzu

[–] shapesandstuff@feddit.de 2 points 9 months ago (1 children)

"Best" and "most important" are also two very different things. Like tetris, pong, doom and some other trail blazers might not be the kind of long-term engaging many people would think of when coming up with best games. But their impact and long term effects on the tech, the market or design of games is impossible to ignore.

[–] shapesandstuff@feddit.de 4 points 11 months ago

Looks more combat focused and hand crafted.. Is it otherwise similar? Or just bc its a fantasy survival thing

54
Risk of Rain Returns Released! (store.steampowered.com)
submitted 1 year ago* (last edited 1 year ago) by shapesandstuff@feddit.de to c/gaming@beehaw.org
 

The first two are probably in my top 5 games of all time. This one combines both into an experience closer to the first while adding new stuff.

Can't wait to boot it up later!

Edit to add some info:

The Risk of Rain series is now three games, all run-based roguelites. That means you start out with a set amount of characters.. Most of the cast still locked.

You start a run, collect items along the way, kill beasts, slay bosses and get bonkers strong.

Each stage ends with charging and defending a teleporter which triggers a bossfight and waves of mobs.

Depending on how well you do, what secrets (esp. in RoR2 proper hidden puzzles to figure out) you uncover and which challenges you beat, you unlock items for future runs, and characters.

The kicker of the formula to me is the difficulty mechanic: the more time passes, the harder it gets. Regardless of your progress im the run.

Depending on mode/modifiers you might choose to grind out the first stage, rush to a certain point for a basic set of items, or push towards the boss.

This much is true for all of them - though I haven't played Returns yet.

The first one is a pretty old-school 2D sidescroller/plattformer with a steep learning curve due to the limited mobility and static aim.

The second one is a 3D third person shooter/brawler depending on character. It features some more in depth decision making, secret stages, hidden unlocks, more challenge stages, character variations etc etc.

It's more modern style and fantastic movement make it a bit more approachable imo.

The third goes back to the roots. It's a 2d sidescrolling game but much more modern and polished compared to the first one. It features characters and items from both predecessors, as well as a host of new stuff to dig into!

 

I've been going ot the gym for a little while, using GZCLP on Perseus.
Been making steady progress (besides a longer dip after a nasty cold) but I still struggle with deadlifts, especially now that they're getting a bit heavier.

  1. I got a shit back and inherent anterior pelvic tilt, it's easy to tweak the lower back for me. I put a lot of emphasis on keeping it straight, neutralizing the tilt and bracing the core to support it.
    Still, sometimes I feel the pinch near the sides of the lumba spine. Any advice to help with that would be phenomenal.

  2. I got stupid knees. They're not injury prone or anything, but they stick out. Several times now I bruised them pretty severely, mostly on the way down. The bar slides down the quads - as I learned it should - and then bonk into the tissue just above the patella before continuing around the knee.
    What am I doing wrong?

Here's my form at the moment of impact
Here's my form at the moment of impact

This is roughly where I hit and bruise
This is roughly where I hit and bruise

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