simple

joined 1 year ago
 

Demystifying the rumors that most console players only care about graphics.

 

It took them ages but they finally made the DLC boss more fair. After everyone beat him.

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”

  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.
  • Decreased the damage of some attacks.
  • Decreased stamina damage of some attacks.
  • Decreased the attack range of some non-weapon-based attacks.
  • Improved the visibility of some attack effects.

PvP-exclusive balance adjustments

Equipment

  • Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque's throwing attacks are not affected by this change)
  • Decreased the damage of Spears’ dual wield attacks against other players.
  • Decreased the damage of the Pata weapon against other players.
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.

Skill

Scattershot Throw

  • Decreased damage against other players.
  • This skill will no longer cause the headshot damage motion when hitting another player.

Discus Hurl

  • Decreased the damage animation value generated by this skill when hitting another player.

Weed Cutter

  • Decreased the poise value of follow-up attacks when using this skill against other players.

General balance adjustments

Equipment

  • Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:

Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.

  • After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.

Hand-to-Hand Arts weapon type

  • Increased damage.
  • Shortened the recovery time between some normal attacks and follow-up attacks.

Colossal Sword weapon type

  • Increased the move distance when attacking.
  • Increased the speed of the first normal attack.

Backhand Blade weapon type

  • Decreased the attack speed of normal attacks from a crouching position.

  • Small Shield and Medium Shield weapon types

  • Increased the damage negation of some shields when blocking physical attacks.

  • Increased the guard strength of some shields.

  • It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.

  • Extended the Smithscript Dagger’s throwing attacks range.

  • Increased the attribute scaling of Rellana's Twinblade for lower Intelligence and Faith attributes.

Rellana’s Cameo Talisman

  • Reduced the delay before the damage enhancement activates.
  • Increased damage enhancement.

Weapon Arts

Light

  • Increased attack speed

Darkness

  • Increased attack speed

Dynastic Sickleplay

  • Reduced stamina consumption
  • Increased poise damage of follow-up heavy attacks.
  • Increased the movement distance of the first follow-up heavy attack.
  • Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.

Shield Strike

  • Cancelling other actions to perform this weapon art will now take longer.

Moon-and-Fire Stance

  • Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.
  • Increased the poise damage from the stance’s heavy attack.
  • Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.

Devonia's Vortex

  • Increased attack power.
  • Extended the attack range of the Great Hammer’s spin.
  • Increased poise value and poise generation speed.
  • Adjusted the damage animation recovery time when a charged attack hits another player.

Spells

Rellana's Twin Moons

  • Increased attack range for the first and second attacks.
  • Reduced the knockback distance of the second attack.

Incantations

Aspects of the Crucible: Thorns

  • Increased attack power.
  • Increased attack power, stamina attack power against guarding enemies.
  • The close-range hitbox now follows the movement of the player

Aspects of the Crucible: Bloom

  • Increased attack speed, increased size of the hitbox.
  • Shortened recovery time between using this incantation and follow-up actions.

Divine Bird Feathers

  • Decreased the minimum delay between consecutive hits.
  • Increased range.

Furious Blade of Ansbach

  • Cancelling this incantation into rolls will now take less time.
  • Increased poise damage.
  • Increased enemy knockback distance.

Midra's Flame of Frenzy

  • Increased attack speed.
  • Increased Frenzy status buildup range against enemies.
  • Decreased Frenzy status buildup when using this skill.

Bayle's Flame Lightning

  • Increased attack power.

Bug Fixes

  • Black Pyreflies items will now correctly reappear when resting at a site of grace.
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
  • Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended.
  • Fixed a bug where the displayed name of certain areas was different than intended.
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
  • Fixed a bug that prevented some effects from being displayed correctly.
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
  • Several performance improvements and other bug fixes
  • Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12;

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
 

Rumors have it this event will announce the PS5 Pro. I know the PS5 has been out for years now but does anyone feel like a pro version might be unnecessary? Current gen games already look great and run fine*

*When they're actually optimized

 

(The map in question being de_dust2)

[–] simple@lemm.ee 22 points 1 week ago (3 children)

That's one way to admit they couldn't catch up to Nvidia.

[–] simple@lemm.ee 67 points 1 week ago (6 children)

What an overreaction. Also FYI the free file limit was 8MB two years ago before they raised the limit to 25MB, so if anything it's gotten better.

[–] simple@lemm.ee 11 points 1 week ago (1 children)

Countless games have had successful remakes, and crazy profits.

The vast majority of remakes, even the bigger budget ones tend to be of smaller games. Games that are easier to recreate or port. Bethesda games are huge, and it'd need to be ported to another engine and redo everything from voice acting to the open world visuals. Even if they'll bother with all that, I don't think there's a demand to remake Bethesda's older, clunkier games.

 

Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

 

RIP.

 
[–] simple@lemm.ee 2 points 2 weeks ago (1 children)

I guess you missed the part where he said "Oh you said X but you're actually implying Y? Did you mean Y? Please confirm you actually meant Y."

[–] simple@lemm.ee 10 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Little Nightmares 1 & 2 get my vote. Also, Alan Wake 2 is a lot of fun and not exactly a horror game since it doesn't take itself seriously, but it has a fantastic spooky vibe.

[–] simple@lemm.ee 23 points 2 weeks ago (1 children)

These reviews are insane. I expected Astro Bot to be a fun platformer ala Sackboy's Adventure, but the reviews claim it rivals Mario and is a fantastic game all around.

[–] simple@lemm.ee 21 points 2 weeks ago (3 children)

I'm an avid palestine supporter, but what's the point of this thread? You know there are no Israel supporters here save for trolls, and this isn't a question, it's a rant.

[–] simple@lemm.ee 63 points 2 weeks ago (17 children)

They failed spectacularly with Fallout 4

Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore. But yeah, none of their games are as good as Skyrim which says a lot because that game has a ton of issues itself.

I think ES6 can still be good but it needs a lot of change from Bethesda's side. For one, they should either trash the engine or fix its issues. It's unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess. The enemy AI was apparently unchanged for the last 20 years or so, because every NPC is still clunky and has trouble moving from A to B.

If anything I think starfield was exactly the kick in the nuts that Bethesda needed. Hopefully it motivates them to do better next time.

[–] simple@lemm.ee 3 points 2 weeks ago (3 children)

Can you confirm that you think with L3, the result would look completely opposite and the summaries of the AI would always beat the human summaries? Because it sounds like you are implying that.

Lemmy users try not to make a strawman argument (impossible challenge)

No, that's not what I said, and not even close to what I was implying. If Llama 2 scored a 47% then 3.1 would score significantly better, easily over 60% at least. No doubt humans can be better at summarizing but A) It needs someone that's very familiar with the work and has great English skills and B) It needs a lot of time and effort.

The claim was never that AI can summarize better than people, it was that it can do it in 10 seconds and the result would be "good enough". People are already doing AI summaries of longer articles without much complaints.

[–] simple@lemm.ee -1 points 2 weeks ago (1 children)

I read the article. I'm aware it's an older study. Point still stands.

[–] simple@lemm.ee 22 points 2 weeks ago (12 children)

The most promising model, Meta’s open source model Llama2-70B, was prompted to summarise the submissions

Llama 2 is insanely outdated and significantly worse than Llama3.1, so this article doesn't mean much.

[–] simple@lemm.ee 9 points 2 weeks ago

Watch it be more expensive than the steam deck as well.

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