simple

joined 1 year ago
705
im frend :( (media.piefed.social)
submitted 16 hours ago* (last edited 16 hours ago) by simple@piefed.social to c/lemmyshitpost@lemmy.world
 
[–] simple@piefed.social 4 points 18 hours ago

First they cancel Dirt Rally (later known as EA WRC), now they cancel need for speed... At this point the only AAA racing games left will be Forza.

[–] simple@piefed.social 10 points 18 hours ago (1 children)

Who doesn't have feelings for Solaire? Great comic.

[–] simple@piefed.social 22 points 1 day ago (1 children)

I completely forgot this was going on, there really needs to be a pinned post or something

[–] simple@piefed.social 1 points 1 day ago

In aesthetic, but I meant the fact that it's a platform to make game modes in.

 

I'm surprised I've never heard of this, it looks like a mix of Gmod and Roblox that could be great. Currently 95% positive on Steam.

 

Considered finding a higher quality image but it's funnier with more jpeg

[–] simple@piefed.social 3 points 2 days ago

The frog faction is cool, I'd get it if you're a fan of the game and wanted more content.

[–] simple@piefed.social 6 points 2 days ago (1 children)

I really want to know who keeps upvoting those obviously fake AITA posts.

My husband beat me for donating $5 to charity, AITA? (20k upvotes)

[–] simple@piefed.social 24 points 2 days ago

Thats right, but on the other hand they were pushed into making a statement because everybody is attacking them online.

[–] simple@piefed.social 51 points 2 days ago (2 children)

Things are getting spicy. According to Krafton, the executive devs that they fired had abandoned the project after receiving the payout for selling the company and were focusing on other things.

See also: Subnautica 2 devs are now suing Krafton

 

To Our 12 Million Fellow Subnauts,

— Inevitable Leadership Change Driven by Project Abandonment–Despite Holding 90% of Earnout for Themselves

First and foremost, we sincerely thank you for your continued support, passion, and unwavering dedication to Subnautica. We wish to provide clarity on the recent leadership changes at Unknown Worlds, a creative studio under KRAFTON.

Background of Leadership Change

KRAFTON deeply values Subnautica’s unique creativity and immersive world-building. To provide fans with even better gaming experiences, we acquired Unknown Worlds, fully committed to supporting Subnautica’s future success. We collaborated closely with the studio’s leadership, who were central to the creation of the original Subnautica, to foster the optimal environment for a successful Subnautica 2.

Specifically, in addition to the initial $500 million purchase price, we allocated approximately 90% of the up to $250 million earn-out compensation to the three former executives, with the expectation that they would demonstrate leadership and active involvement in the development of Subnautica 2.

However, regrettably, the former leadership abandoned the responsibilities entrusted to them. Subnautica 2 was originally planned for an Early Access launch in early 2024, but the timeline has since been significantly delayed. KRAFTON made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so. In particular, following the failure of Moonbreaker, KRAFTON asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project.

KRAFTON believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule.
The current Early Access version also falls short in terms of content volume.
We are deeply disappointed by the former leadership’s conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans.

KRAFTON’s Full Support for the Dedicated Development Team

To uphold our commitment to provide you with the best possible gaming experience, we made the difficult yet necessary decision to change the executive leadership. Subnautica 2 has been and continues to be actively developed by a dedicated core team who share genuine passion, accountability, and commitment to the game. We deeply respect their expertise and creativity and will continue to provide full and unwavering support, enabling them to focus solely on delivering the exceptional game you deserve.

KRAFTON’s Commitment to its Promises in Rewarding Employees

Additionally, KRAFTON has committed to fair and equitable compensation for all remaining Unknown Worlds employees who have continuously and tirelessly contributed to Subnautica 2’s development. We believe that the dedication and effort of this team are at the very heart of Subnautica’s ongoing evolution, and we reaffirm our commitment to provide the rewards they were promised.

Fans will always remain at the center of every decision we make at KRAFTON. Moving forward, we promise transparent communication and continued efforts to sustainably develop and expand the beloved Subnautica universe.

Honoring your trust and expectations is a core tenet at KRAFTON. We are committed to repaying your patience with an even more refined and exceptional gaming experience.

Source: a popup on their official website

[–] simple@piefed.social 2 points 3 days ago

Slam Dunk, too That was big where I live but growing up it seems to be largely ignored

[–] simple@piefed.social 10 points 3 days ago (13 children)

DK's age, why Pauline is 13

Why are people so obsessed with connecting this game to some weird timeline

[–] simple@piefed.social 2 points 3 days ago (1 children)

They disclosed it many times and have talked about that video often, it doesn't affect their content. I didn't like it either but acting like they're not trustworthy because of one time they were sponsored is dumb

[–] simple@piefed.social 1 points 4 days ago* (last edited 3 days ago) (3 children)

Possibly the dumbest take I've ever seen on this site, are you saying an article objectively comparing the performance of two handhelds is "an attempt to pat a multi billion dollar company on the back"?

articles like these seem quite pointless to anyone who doesn't already own a switch 2.

"Performance comparisons are pointless if the results aren't what I like", I'm sure if the steam deck performed a lot better you would be in the comments singing praises for it. Digital foundry have been comparing performance for many years but suddenly now their findings are worthless.

74
submitted 4 days ago* (last edited 4 days ago) by simple@piefed.social to c/games@lemmy.world
 

SETTINGS CHANGES

We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.

UI

  • Fixed map markers disappearing

  • Fixed missing punctuation in Simplified Chinese text

  • Fixed “Toggle All” button on Map screen to work as a 'Hold'

  • Various fixes to localized text

  • Fixed controller issues in Spell making menu

  • Fixed menus being cropped incorrectly in 1280x1024

  • Fixed the incorrect player stance in the inventory menu after fast travel

  • Fixed rebinding keys for Lock Picking

  • Fixed keybinds not updating in AZERTY

  • Fixed soft lock with controller in Enchanting menu

  • Fixed stats not updating when equipping enchanted items

  • Fixed a character skin glitch when closing the inventory menu

CRASHES

  • Fixed crashes that could occur while fighting Jyggalag

  • Fixed crashing when killing a paralyzed NPC with an arrow

  • Fixed crashing when paralyzing an already-paralyzed NPC

  • Fixed crashing in Spellmaking menu when rapidly removing & implementing effects

  • Fixed various GPU crashes

  • Fixed crashes that could occur during auto saves

AUDIO

  • Fixed underwater SFX persisting after leaving exiting water

  • Fixed missing ambient SFX in Shivering Isles

QUESTS

  • Fixed NPCs floating after being knocked down during Priory of the Nine quest

  • Fixed crashing when entering Flooded Mine during Final Justice quest

  • Fixed pathing for Shaleez in Flooded Mine during Final Justice quest

  • Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest

  • Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest

  • Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest

  • Fixed missing VFX during the closing of the Great Gate

  • Fixed Ilav Dralgoner's missing facial animation during ‘Saving Time Itself’ quest

  • Fixed Sir Thredet's speech during ‘Umaril the Unfeathered’ quest

  • Fixed NPC pathing issues during ‘Baiting the Trap’ quest

  • Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest

  • Fixed crash at end of ‘Through a Nightmare, Darkly’ quest

  • Fixed wall crumbling in Malada during ‘Nothing You Can Possess' quest

  • Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest

  • Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’

  • Fixed cutscene not playing during ‘Light the Dragonfires’

  • Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’

PERFORMANCE

  • Fixed frame rate drop in Deepscorn Hollow

  • Fixed frame rate drops in Black Rock Caverns

  • Fixed frame rate drop between Skingrad and Skingrad Castle

  • Fixed frame rate drop south of Bravil Castle courtyard

  • Reduced the frequency of hitches in the open world.

  • General improvements to frame time in many locations.

  • Optimize updating of character attachments.

  • Optimize rendering of water volumes in the open world.

  • Optimize light/shadow updates in several lairs.

  • Optimize waterfall particle FX and rendering.

  • Optimize the weather system.

  • Optimize character animation system.

GAMEPLAY

  • Fixed player character height scaling

  • Fixed armor items hiding Argonian and Khajiit tails

  • Fixed slow camera movement when initiating NPC dialogue

  • Fixed soft lock when a player with a high bounty goes to jail

  • Fixed Orrery animations

  • Fixed physics bug with floating necklaces

  • Fixed vampire sleeping animations

  • Fixed NPC beards not following facial animation.

  • Fixed ghost NPCs being completely invisible

  • Fixed missing animation when talking to Shamada in Leyawiin

  • Fixed occasional very long load times when fast traveling

  • Fixed missing facial animation for Snak gra-Bura

  • Fixed falling unconscious in water preventing player from getting up

  • Fixed NPCs losing collision when swimming

  • Fixed NPCs stopping combat when player is blocking

  • Fixed female Dremora teeth clipping

  • Fixed soft lock after choosing player class

  • Fixed Amber weapons clipping in first person view

  • Fixed vines clipping into columns

  • Fixed helmets clipping into player character's head

  • Fixed missing textures on Daedric statues

  • Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes

SYSTEM

  • Fixed flickering shadows when using XeSS Upscaling

  • Fixed title properly restarting after purchasing the Deluxe Upgrade on PC

  • Fixed settings properly migrating between PC and XBOX

  • Fixed water disappearing after fast travel

  • Fixed cursor slowdown when enabling high frame rate V-Sync

  • Fixed shaders not preloading due to cloud save replication

  • Fixed long blackout during loading screens

  • Fixed weather VFX flashing while outside

  • Fixed motion blur artifacts while in the Oblivion Plane

  • Fixed NPCs not obeying the Wait action from the player

This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:

  1. Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered

  2. Right click on "The Elder Scrolls IV: Oblivion Remastered" and select "Properties"

  3. In the new properties pop-up window, select "Betas"

  4. In the beta drop down to opt into, select "[beta]"

  5. Wait for app to download new build and launch

 

Repost because I forgot the link last time

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