YouTube's sound quality is comparable to Spotify's - IIRC it's 128kbps AAC versus 160kbps MP3. Also, a static video's bitrate is around 300-400kbps, so you're not wasting that much bandwidth
totallynotfbi
It's pretty decent if you liked Bethesda's other AAA games. I was actually surprised that there was even some amount of spaceship piloting at all - I just assumed it would be 100% fast travel.
However, the game runs like dogshit - even on my decently mid-range system, it takes 15-30 seconds of loading between menus, and I swear I spent half the time I played waiting for the game to load. I assume that this is meant to take advantage of the Xbox and PS5's faster memory and DirectStorage, but on PC it's borderline unplayable
Don't see how, this is based on web analytics
They don't even replace the DLL file for you! After you run the RUNE installer, you have to copy the emulator yourself
Sure, the Steam Deck is cool, but a Series S can actually be bought in most of the world. Last I checked, Valve only sells it in less than 20 countries
The images are too compressed, so I can't really make out what they say. I'm guessing that EA finally updated their outdated Denuvo implementation, making it much tougher to crack now
Personally, I think that the Denuvo protection on Switch games would probably be a simpler system than the full-fat PC DRM. It would probably be too intense for the Switch's meagre processing power, and customers are definitely going to be annoyed when their game takes a minute or two to load up.
Could it pave the way for that crap on other consoles as well?
At this moment, the only current-gen console to be jailbroken is the Nintendo Switch. There's no need for external DRM on the PS5 and Xbox because publishers can trust that users will only be able to play legit copies of games. Switch games, on the other hand, don't have that guarantee, because dumping games on a jailbroken switch is very easy to do. Hence why Irdeto is planning to offer DRM for the Switch only.
Interestingly, this isn't the first time that third-party DRM was used on a Nintendo console. Some DS and Wii games were protected by an anti-piracy system called MetaFortress, which aimed to protect against flashcarts and pirated copies. Here's a video from the Dolphin emulator team about its use in the all-time classic, "The Smurfs: Dance Party"
God damn, this will definitely break a lot of DDL shares - I know that, for a couple of forums, Anonfiles was the host that the majority of uploaders used.
Even if it's an independent label or unsigned artist?
Didn't know that YouTube had 160kbps audio... I checked a auto-generated upload on yt-dlp, and while it had an Opus stream, all of the audio streams were encoded at 128kbps.
Both Opus and properly-encoded AAC audio should be virtually indistinguishable from the original source, but I do believe that Opus performs slightly worse in blind ABX testing. Again, you'd barely be able to tell the difference, so sound quality is basically the same.
(As for encoding, I believe that YouTube uses the source audio if it's already encoded as AAC, which most video editors do by default, and music distributors send the same lossless source to YouTube as they do to Spotify, so I don't think re-encoding will make a difference)