verysoft

joined 1 year ago
[–] verysoft@kbin.social 8 points 9 months ago

People develop brand loyalty and do their advertisimg for them. Apple has always had a cult following and that is what you are seeing here.

[–] verysoft@kbin.social -5 points 9 months ago (2 children)

He was though, some people might have known his name from Metal Gear, but majority of people didnt. Then TGA and Death Stranding rolled around and suddenly we were told we should care.

[–] verysoft@kbin.social 5 points 9 months ago

Aha, yeah I realise my mistake now. I was tired so I will let myself off.

[–] verysoft@kbin.social -5 points 9 months ago* (last edited 9 months ago) (2 children)

He takes no more 'experimental swings' than hundreds of indie developers. The only difference is, his studio has the money for the marketing campaigns.

[–] verysoft@kbin.social -2 points 9 months ago* (last edited 9 months ago) (4 children)

I know right? He was suddenly hyped up so much, I guess it's one way to sell games. I'd understand if it was Miyamoto or something, but the man made Metal Gear and not everyone has even heard of that.
He was heavily pushed with geoff keighley's the game awards partnership he made.

[–] verysoft@kbin.social 13 points 9 months ago (1 children)

That explains a lot if this was their plan. RIP Raspberry Pi.

[–] verysoft@kbin.social 18 points 9 months ago* (last edited 9 months ago) (3 children)

To be fair, chromium aside, edge did start as a nice browser, but as with all MS products, they end up getting riddled with more and more bullshit over time.

Just use Firefox.

[–] verysoft@kbin.social 3 points 9 months ago (1 children)

Supporting projects is good and all, but you should only give money you would be happy just leaving on the side of the road.

This is purchasing a product though, not simply donating, so the developer needs to communicate. You are correct in saying a once per month update is all it needs, assure the people who have purchased your product. I would say my initial statement applies to small one-man run projects though as well, they are much more likely to be adandoned.

[–] verysoft@kbin.social 25 points 9 months ago (10 children)

Convenient, easy to use, available everywhere.

[–] verysoft@kbin.social 3 points 9 months ago* (last edited 9 months ago) (2 children)

Mmm yeah, The Berlin Interpretation is way too specific, things like the graphics/grid etc. If some game fits more than half the factors, perhaps that should be considered 'like' enough? But I do understand why people can get anal about some games being categorised as Roguelike when they are infact not very similar at all.

I think it boils down to genre being misused in general, there's games with large open spaces called Open World, when they are not really, games that are called MMO when they are not. RPG games that are not actually RPG etc etc etc. Rogue fans just made a bigger deal out of it.

[–] verysoft@kbin.social 7 points 9 months ago* (last edited 9 months ago) (4 children)

It's fine if a game is categorised more specifically, the problem is people getting upset that something is a Roguelite and not a Roguelike.
It doesn't matter, no genre is better than the other, your game isn't by default worse because it's a Roguelite and isn't by default better because it's a Roguelike, it's just a genre definition to help people find similar games.

I get that some might think they are too similar, but in that case we should just keep Roguelike and then define Roguelite games in a different way. At the moment a problem is games that have the 'run' gameplay, but nothing else like Rogue and then call themselves Roguelikes, but that's like having a bonfire checkpoint system in a visual novel and calling it Soulslike.

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