warm

joined 8 months ago
[–] warm@kbin.earth 10 points 3 months ago (4 children)

20 years is very nice, how recyclable are they after that though?

[–] warm@kbin.earth 6 points 3 months ago* (last edited 3 months ago)

This isn't TF2 though is it, the games were designed differently and achieved different things. If TF2 is the game you want, why not play that? Overwatch had it's own identity, one the devs have slowly stripped away.

[–] warm@kbin.earth 13 points 3 months ago* (last edited 3 months ago) (2 children)

What you are suggesting is the issue is what they have been trying to 'fix', but it goes completely against what Overwatch is and what made it great to begin with. It's not about 1v1s, it's a team game and they have attempted to devolve it into a 1v1 game where you just happen to have 4 other teammates.

A damage hero should absolutely win 1v1 vs a support hero everytime and it shouldn't even be close.

It's fine if you enjoy the solo play style more, but it's just not what Overwatch is about and why the majority of the original Overwatch playerbase quit.

[–] warm@kbin.earth 4 points 3 months ago

Nobody is arguing that, I dont buy skins in games. The point is that a lot of people are cosmetic-minded and manipulated into spending large amounts of money on skins and other customisations, the system shouldnt exist.

[–] warm@kbin.earth 4 points 3 months ago* (last edited 3 months ago) (1 children)

They want everyone to feel powerful on every hero (to sell skins), but that's not Overwatch's identity. They took a lot of skill expression and teamplay out of the game.

I mean the devs are completely clueless anyway, they removed mccrees stun citing "too much CC in the game" while simultaneously adding more CC through both new heros and changing existing ones. Just reading their patch notes shows how lost they are.

[–] warm@kbin.earth 23 points 3 months ago (3 children)

It makes a massive difference, the game was balanced with 6v6 from the get go, removing a tank completely changes how the game works.

They had problems with certain tank combinations, but instead of addressing that directly, they just removed one. A lot of changes they made just felt like justifications to calling it a 'new game'.

The devs are too proud to add a 6v6 mode along side, it's took so much pressure for them to finally 'experiment' with 6v6, they just won't admit their modes, changes etc are failures.

[–] warm@kbin.earth 33 points 3 months ago* (last edited 3 months ago) (14 children)

$20-$60 skins are macrotransactions.

[–] warm@kbin.earth 52 points 3 months ago (1 children)

It was to disguise their excuse to add macrotransactions. "It's a new game! Not a shit patch!"

[–] warm@kbin.earth 26 points 3 months ago (28 children)

Overwatch was so fun, the devs just kept adding and changing shit that we didn't need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.

[–] warm@kbin.earth 4 points 3 months ago

Yeah, doesn't bode well. Turned into your typical greedy company with the IGN buyout, as much as they could within the limits of keeping old charirty values.

[–] warm@kbin.earth 14 points 3 months ago (2 children)

This is about their game publishing branch, not the store.

[–] warm@kbin.earth 21 points 3 months ago (2 children)

AMD just delayed their 9000 series too, the Intel issues have caused them to be more careful, thanks Intel!

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