wizardbeard
Most people have no issue with what we were calling AI before the LLM fad hellscape we're currently in.
No one sane is going to object to using machine learning to optimize the performance of an antenna, or crash safety of a car frame. People aren't against the existence of AI opponents in video games. No one was ranting about fuzzy search algorithms, or neural nets on their own. Beyond that, data science has been a thing for ages with no contreversy.
The issue is generative AI and how it is being used. The best case use scenarios are just supplanting tech that already exists at higher cost and delivering worse results. The worst case use scenarios are attempting to cannibalize multiple creative pursuits to remove the need for humans and maximize profits.
My guy, you seriously aren't pretending that clothed people in the background of a photo is the same as pictures of someone naked taken or posted without their consent, right?
Just ignoring the core context?
Come on.
There's always the classics: Super Metroid and Castlevania: Symphony of the Night
Bloodstained: Ritual of the Night is a spritual sequel to Symphony, made by a good chunk of the people who made Symphony now that Konami has effectively stopped making games.
The Castlevania GBA and DS games are great as well.
I also really enjoyed Blaster Master Zero. It has a few distinct gameplay styles within the overarching metroidvania style overworld progression. Side scrolling platformer in a tank, on foot, and isometric on foot shooter.
I've enjoyed what I've played of Xeodrifter, but I didn't get too far into it.
Wait... wait. This sort of shit is expected, swapping old school fps player characters.
What in the french fried fuck do you mean "spyro in half life"?
Edit: Of course it's Magic Nipples that's making this batshit crazy stuff happen. Here's the Spyro mod's webpage: https://hlyotd.com/
Duake is more than just replacing the player character and calling it a day, it makes additional edits to Episode 1 of Quake to add more new features and make everything work together more seamlessly, among other things.
ModDB page for Duake is here: https://www.moddb.com/mods/duake
This isn't news, it's just the standard notice that Microsoft isn't going to spend time making their new shiny OS work on 10+ year old hardware.
For incredibly obvious example of "efficiency rules everything", check out the Old School Runescape community.
A ton of grown adults trying to recapture the childhood magic of one old ass MMO that practically anyone could play for free... by optimizing things down to the server update "tick".
Doing things the "fun" way is sin, and looking for help getting through particularly grindy sections is liable to get you directed to the most ridiculously overoptimized solution ever that requires an absurd amount of effort to save an hour.
"The best way to tackle [LOW LEVEL GRIND] is to use [REWARD FOR UNRELATED HIGH LEVEL GRIND]. We will not discuss alternatives."
Thank you for your service Mr. Hill
I think you misunderstood.
They literally remade/remastered the original Zelda CD-i games, before making Arzette as a love letter to the style of those games. I wasn't calling Arzette itself a remake.
Here's the link to Faces of Evil and Wand of Gamelon Remastered: https://archive.org/details/FOER-and-WOGR
Digimon World 3 is a traditional turn based RPG, and I think 4 on the Gamecube is a roguelike beat em up. What a wild series.
Edit: duped my post somehow
The CD-i games are one of the few places where Nintendo tends to turn a blind eye
The dev of Arzette (a CD-i like, I guess you could say), made a remake of one of the Zelda CD-i games first and didn't ger in any trouble.