Talk about digging one's own grave.
xavier666
The big thing is that the Deck uses Linux which allows Steam to provide an amazing interface
For most people, i think it's just that it has a good UI. They don't bother whether it's linux-powered. Maybe it's possible to create a good UI in windows as well, but it will be bogged down by 100s of unwanted processes.
I see
- linux
- gaming
- valve
I buy
Some games will refuse to work on Linux but their Android port might work. If Valve can make this process seamless, it could be a gamechanger. Example, Genshin Impact, Wuthering Waves etc
For robotics and embedded system - My DIY or the highway
I'm sure Microsoft's answer will be an Edge-powered handheld interface with the entire W11 OS underneath.
Based security approach
Microsoft: As long as Adobe, Office, Autodesk are on my side, I have nothing to worry about.
Looks like I really need to check gyro aiming.
You could also attach a keyboard and mouse, though I think that that kind of eliminates the point of the Deck, at least as long as one also has a PC to play on – it might make sense for someone who just uses a Deck and a phone.
In the worst case, i'll buy a dock and play the FPS games via M/K. I am slowing getting better at slow third person games. Racing and platformers are not an issue. Other than FPS, the Steam Deck is very nice.
On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low.
This has been the biggest problem for me. I can't aim at the enemies when are very far (small hitbox). I have been trying to strafe and put them on my crosshair but it needs a very different skill. I have been hearing a lot of people talking about FlickStick. I have to look it up.
What's even more funny is that they already have two, somewhat decent, interfaces which are meant for touch; Win8 tablet UI and Windows Phone Live Tiles UI.
If they want, they can easily work upon them, make them controller-friendly, and bake it into Win11. But they are too stubborn to do it.