zalack

joined 1 year ago
[–] zalack@kbin.social 1 points 1 year ago

NVIDIA's marketing overhypes, but their technical papers tend to be very solid. Obviously it always pays to remain skeptical but they have a good track record in this case.

[–] zalack@kbin.social 3 points 1 year ago

The comment was about strategy, not objective.

[–] zalack@kbin.social 3 points 1 year ago* (last edited 1 year ago) (2 children)

It's not that strange. A timeout occurs on several servers overnight, and maybe a bunch of Lemmy instances are all run in the same timezone, so all their admins wake up around the same time and fix it.

Well it's a timeout, so by fixing it at the same time the admins have "synchronized" when timeouts across their servers are likely to occur again since it's tangentially related to time. They're likely to all fail again around the same moment.

It's kind of similar to the thundering herd where a bunch of things getting errors will synchronize their retries in a giant herd and strain the server. It's why good clients will add exponential backoff AND jitter (a little bit of randomness to when the retry is done, not just every x^2 seconds). That way if you have a million clients, it's less likely that all 1,000,000 of them will attempt a retry at the extract same time, because they all got an error from your server at the same time when it failed.

Edit: looked at the ticket and it's not exactly the kind of timeout I was thinking of.

This timeout might be caused by something that's loosely a function of time or resources usage. If it's resource usage, because the servers are federated, those spikes might happen across servers as everything is pushing events to subscribers. So, failure gets synchronized.

Or it could just be a coincidence. We as humans like to look for patterns in random events.

[–] zalack@kbin.social 0 points 1 year ago (1 children)

I didn't even consider the fact that the fediverse offers us the ability to start having publicly owned social media and government-run instances for direct communication.

That could be very interesting...

[–] zalack@kbin.social 17 points 1 year ago (3 children)

Console exclusives are anti consumer and it should be illegal for console makers to offer any incentive to developers -- including studios they own -- to make a game exclusive.

Thank you for coming to my Ted Talk

 

Moving some of my higher quality posts over from Reddit. Originally wrote this for /r/Arcane

⚠️⚠️ FULL SERIES SPOILERS AHEAD ⚠️⚠️

Original Post

One of Arcane's achievements is it's ability to not reach for cheap drama, which I find especially refreshing in a fantasy context. There were a lot of moments where Arcane geared itself up to do The Dramatic Thing™ and then subverted it, not by doing The Dark Thing™, or the Out of Left Field Thing™, but by doing the human thing instead.

Examples:

  • Mel not being a Femme Fatale. She genuinely wanted what was best for the people and respected Jayce. I thought for sure she was just using him, and I'm sure it started that way, but they really developed their relationship in a beautifully natural way so there's no Moment™ where she either sees him for the first time and totally changes or betrays him.
  • Powder overhearing Mylo vent to Vi about her and leaving before Vi takes her side. They talk it out later that night and reach an understanding.
  • Powder and Vi's reunion. They just hug and share a genuine moment before their differences begin to manifest.
  • Vander's tough but supportive reaction to the failed job. He uses it as a teachable moment for Vi, and Vi takes the feedback rather than it being a well you're not my real dad moment. We get to learn a lot about the trust and care these characters have for each other.
  • Vi and Caitlyn cooperating with each other right out of the gate, resolving differences as they come up in good faith (even when heated) rather than constantly being at each other's throats the way most shows would do.
    Storytelling, as a craft, has an obsession with conflict. Almost all works on how to tell stories focus on how to craft good conflict. And yes, every story needs good a central tension (which Arcane has in spades), but Arcane shows that moments of cooperation can be just as dramatic as conflict, and isn't afraid to let it's characters find ways to come together as a way to mine drama.

I can't think of a single contrived dramatic beat. There's no forced misunderstandings or characters overreacting. It lets the drama flow from the characters and their choices, rather than a contrived situation they are being put into. It forces the show to dig deep and find the things the characters truly care about so it can push those buttons.

Silco's genuine care for Jinx and his people underneath how abusive and shitty he is for both is another great example. Most villains -- even when given a good motivation and philosophy -- feel Evil™, like the philosophy they are espousing is more an excuse to be cruel, or is a purposefully twisted misreading of a moral precept to justify and deflect their actions; the fiction needs to prove to you that they deserve their demise. Arcane manages to give it's villain an actually noble goal of freedom for his people and lets him genuinely believe in it while he paves his way to hell.

No moment of tragic redemption, either, where he repents his choices and accepts the moral of the story into his heart. Arcane mines it's characters for additional depth instead of changing who they are. Character arcs, while strongly present, are just as often a study in revelation as change. Silco's moment of crisis when he is asked to give up Jinx is used to reveal another layer, rather than change what we've already seen. The show isn't afraid of making us feel for it's villain without changing him. His evil is able to be the best he is capable of for who and what he cares about.

Silco is such a great villain: A man forged by the cycle of violence who can only love and care in toxic ways. He's both awful and tragic. A choice that genuinely surprised me: In act 2 I thought for sure he was going to betray Jinx and reveal she was just a tool to him, only to be changed in some moment of connection. Instead -- again -- there is no Moment™ where he either gives into his evil completely or repents to the light. He is a consistent, contradictory human to the end: genuinely ruthless, genuinely caring, genuinely idealistic, and genuinely cynical to his last breath. The scene of him agonizing over his situation at Vander's statue isn't one of a crisis of choice, but a crisis of acceptance. He is lamenting what's important to him. We get to see a beautiful moment of self reflection and sorrow because Arcane echews the normal cheap conflict many shows would grasp for: drawing out the suspense of what Silco will do to mine for drama. Instead, Arcane mines the acceptance of his inability to choose anything else.

Even between adversaries there is often a deep respect and/or complex history that isn't just boiled down to a single feeling. Silco vs Vander. Ekko vs. Jynx, Jayce vs Victor, Mel vs her mother, Marcus vs Grayson. All these relationships have a rich interpersonal interaction that never makes it feel like they are completely at odds, even when they are in each other's way.

Sevika, who is set up to be super jealous of and frustrated with Powder has that "She'll come to you when she's ready" moment with Silco; we learn SO MUCH about her character in such a small interaction. We get to see her in a redeeming moment of reassurance, where many shows might twist the knife a bit with a catty line because well, she doesn't like Jynx.

Instead, Arcane chooses to let us see over and over that while there might be an overriding top layer to a character or relationship, moments of deeper layers peeking through are where the real story lies.

[–] zalack@kbin.social 3 points 1 year ago

Oh I see. I misunderstood the comment then. Thanks for the clarification!

[–] zalack@kbin.social 9 points 1 year ago* (last edited 1 year ago) (2 children)

Not that this isn't scummy but my understanding is that "ransomware" refers to software that locks a user or organization out of their systems until a fee is paid, generally my encrypting the disk.

This seems like a more traditional "hack" of a system where you get in and download data. Which makes threatening them is traditional blackmail.