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Wormhole

!performance@programming.dev

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  • The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)

founded 2 years ago
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cross-posted from: https://programming.dev/post/18265389

Hello again everyone, Dihar here. It's been a while since the last release of treedome, but here you go! This release is all about UI update, emojis, and bug fixes. Please consult this git diff for a more detailed changelog https://codeberg.org/solver-orgz/treedome/compare/0.4.5...0.5.0. These are the highlight of the release.

  • Add emoji picker for title, will show up in tree!
  • Text Editor toolbar is back, now with option to toggle both toolbar and floating menu independently!
  • Checkbox is here! Thanks Mantine UI!
  • You can check the size of each notes by navigating to Escape Menu -> Configure -> Show Note Sizes!
  • Add created/last modified date in notes. Note created before this will not have this field and will set as today's date!
  • Create child note can now be done through dropdown instead of only from shortcuts!
  • Fix bugs of saving empty tree
  • General UI update and more stability for auto scrolling in tree view
  • Documentation update
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I wrote a quick blog post about a pattern I discovered while building TUI applications in Rust. It's a bit unrefined, and I'm working on package to help make the pattern easier. Let me know what you think!

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Another crazy idea I share with this website.

I was developing a game and an engine in Rust, so I was reading many articles, most of which criticize the 'borrow checker'.

I know that Rust is a big agenda language, and the extreme 'borrow checker' shows that, but if it weren't for the checker, Rust would be a straight-up better C++ for Game development, so I thought: "Why not just use unsafe?", but the truth is: unsafe is not ergonomic, and so is Refcell<T> so after thinking for a bit, I came up with this pattern:

let mut enemies = if cfg!(debug_assertions) {
    // We use `expect()` in debug mode as a layer of safety in order
    // to detect any possibility of undefined bahavior.
    enemies.expect("*message*");
    } else {
    // SAFETY: The `if` statement (if self.body.overlaps...) must
    // run only once, and it is the only thing that can make
    // `self.enemies == None`.
    unsafe { enemies.unwrap_unchecked() }
};

You can also use the same pattern to create a RefCell<T> clone that only does its checks in 'debug' mode, but I didn't test that; it's too much of an investment until I get feedback for the idea.

This has several benefits:

1 - No performance drawbacks, the compiler optimizes away the if statement if opt-level is 1 or more. (source: Compiler Explorer)

2 - It's as safe as expect() for all practical use cases, since you'll run the game in debug mode 1000s of times, and you'll know it doesn't produce Undefined Behavior If it doesn't crash.

You can also wrap it in a "safe" API for convenience:

// The 'U' stands for 'unsafe'.
pub trait UnwrapUExt {
    type Target;

    fn unwrap_u(self) -> Self::Target;
}

impl<T> UnwrapUExt for Option<T> {
    type Target = T;

    fn unwrap_u(self) -> Self::Target {
        if cfg!(debug_assertions) {
            self.unwrap()
        } else {
            unsafe { self.unwrap_unchecked() }
        }
    }
}

I imagine you can do many cool things with these probably-safe APIs, an example of which is macroquad's possibly unsound usage of get_context() to acquire a static mut variable.

Game development is a risky business, and while borrow-checking by default is nice, just like immutability-by-default, we shouldn't feel bad about disabling it, as forcing it upon ourselves is like forcing immutability, just like Haskell does, and while it has 100% side-effect safety, you don't use much software that's written in Haskell, do you?

Conclusion: we shouldn't fear unsafe even when it's probably unsafe, and we must remember that we're programming a computer, a machine built upon chaotic mutable state, and that our languages are but an abstraction around assembly.

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Excerpt:

This is a reconstruction -- extracted and very lightly edited -- of the "prehistory" of Rust development, when it was a personal project between 2006-2009 and, after late 2009, a Mozilla project conducted in private.

The purposes of publishing this now are:

  • It might encourage someone with a hobby project to persevere
  • It might be of interest to language or CS researchers someday
  • It might settle some arguments / disputed historical claims

Rust started being developed 18 years ago. This is how it looked until 14 years ago, where I believe the rest of development is on rust-lang/rust. The first Rust program looks completely different than the Rust we know today.

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Table of Arena Crates

For a technical discussion of using arenas for memory allocation with an example implementation, see gingerBill's Memory Allocation Strategies - Part 2: Linear/Arena Allocators

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Planning to build a PC in couple of weeks.

What is the optimal number of cores to have without having diminishing returns?

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Strategy Pattern in Rust (programming.dev)
submitted 1 year ago* (last edited 1 year ago) by abrahambelch@programming.dev to c/rust@programming.dev
 
 

Hey there, I'm currently learning Rust (coming from object-oriented and also to some degree functional languages like Kotlin) and have some trouble how to design my software in a Rust-like way. I'm hoping someone could help me out with an explanation here :-)

I just started reading the book in order to get an overview of the language as well.

In OOP languages, I frequently use design patterns such as the Strategy pattern to model interchangeable pieces of logic.

How do I model this in Rust?

My current approach would be to define a trait and write different implementations of it. I would then pass around a boxed trait object (Box<dyn MyTrait>). I often find myself trying to combine this with some poor man's manual dependency injection.

This approach feels very object oriented and not native to the language. Would this be the recommended way of doing things or is there a better approach to take in Rust?

Thanks in advance!

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EventHelix writes:

This article will investigate how Rust handles dynamic dispatch using trait objects and vtables. We will also explore how the Rust compiler can sometimes optimize tail calls in the context of dynamic dispatch. Finally, we will examine how the vtable facilitates freeing memory when using trait objects wrapped in a Box.

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Maybe a little weird question but do you maybe know a smart watch that can run rust? I got running Egui on my Galaxy Watch 4 with WearOS and I'm thinking if any other watch (other than Galaxy and Pixel) can do that?

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Hi rustaceans! What are you working on this week? Did you discover something new, you want to share?

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This feels like it should already be a feature in a terminal. But I didn't find anything that let me do this efficiently.

I had a rust library for converting list like 1-4,8-10 into vectors, but thought I'd expand it into a command line command as well, as it is really useful when I want to run batch commands in parallel using templates.

I wanted to share it since it might be a useful simple command for many people.

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So, I'm basically trying to parse a string literal with nom. This is the code I've come up with:

use nom::{
    bytes::complete::{tag, take_until},
    sequence::delimited,
    IResult,
};

/// Parses string literals.
fn parse_literal<'a>(input: &'a str) -> IResult<&'a str, &'a str> {
    // escape tag identifier is the same as delimiter, obviously
    let escape_tag_identifier =
        input
            .chars()
            .nth(0)
            .ok_or(nom::Err::Error(nom::error::Error::new(
                input,
                nom::error::ErrorKind::Verify,
            )))?;

    let (remaining, value) = delimited(
        tag(escape_tag_identifier.to_string().as_str()),
        take_until(match escape_tag_identifier {
            '\'' => "'",
            '"' => "\"",
            _ => unreachable!("parse_literal>>take_until branched into unreachable."),
        }),
        tag(escape_tag_identifier.to_string().as_str()),
    )(input)?;

    Ok((remaining, value))
}

#[cfg(test)]
mod literal_tests {
    use super::*;

    #[rstest]
    #[case(r#""foo""#, "foo")]
    #[case(r#""foo bar""#, "foo bar")]
    #[case(r#""foo \" bar""#, r#"foo " bar"#)]
    fn test_dquotes(#[case] input: &str, #[case] expected_output: &str) {
        let result = parse_literal(input);
        assert_eq!(result, Ok(("", expected_output)));
    }

    #[rstest]
    #[case("'foo'", "foo")]
    #[case("'foo bar'", "foo bar")]
    #[case(r#"'foo \' bar'"#, "foo ' bar")]
    fn test_squotes(#[case] input: &str, #[case] expected_output: &str) {
        let result = parse_literal(input);
        assert_eq!(result, Ok(("", expected_output)));
    }

    #[rstest]
    #[case(r#""foo'"#, "foo'")]
    #[case(r#"'foo""#, r#"foo""#)]
    fn test_errs(#[case] input: &str, #[case] expected_err_input: &str) {
        let result = parse_literal(input);
        assert_eq!(
            result,
            Err(nom::Err::Error(nom::error::Error::new(
                expected_err_input,
                nom::error::ErrorKind::TakeUntil
            ))),
        );
    }
}

Note: The example uses rstest for tests.

Although it looks a little bit complex, actually, it is not. Basically, the parse function is parse_literal. The tests are separated for double quotes and single quotes and errors.,

When you run the tests, you will realize first and second cases for single and double quotes run successfully. The problem is with the third case of each: #[case(r#""foo \" bar""#, r#"foo " bar"#)] for test_dquotes and #[case(r#"'foo \' bar'"#, "foo ' bar")] for test_squotes.

Ideally, if a string literal is defined with single quotes and has single quotes in its content, the single quotes can be escaped with single quotes again. Same goes for double quotes as well. To demonstrate in a pseudocode:

"foo ' bar" // is ok
"foo \" bar" // is ok
"foo " bar" // is err
'foo " bar' // is ok
'foo \' bar' // is ok
'foo ' bar' // is err

Currently, in the code, I take characters until the delimiter with take_until, which reaches to the end of the input, which, let's say, in this case, is guaranteed to contain only and only the string literal as input. So it's kind of okay for first and second cases in the tests.

But, of course, this fails in the third cases of each test since the input has the delimiter character early on, finishes early and returns the remaining.

This is only for research purposes, so you do not need to give a fully-featured answer. A pathway is, as well, appreciated.

Thanks in advance.

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cross-posted from: https://lemmy.world/post/17984566

Hi all,

mpv communities seem to be tiny in lemmy, so I'm sharing it here.

This is a program I made for music control from local network.

You can run it in a computer with some local media files, or youtube links or any other links yt-dlp supports. And then with the server, you can control the media player and the playlist from any devices in your local network. So that you can just show a QR code or something to house guests for parties, or have it bookmarked within family to control the music.

I wanted to make something similar to how youtube app let's you play in TV and such, but my skills were not enough to do that. So I tried a simple alternative that works with computers. In an ideal world, I could make "Play with local mpv server" option come while on other android apps, but I have zero experience in android app development and it looks complicated.

I know some other programs also give option to control media, but I wanted to give it a go with a simple implementation. Making the web-server was a tricky part. Only tutorial from the rust book was useful here as every other web server developement in rust seems to be async ones using libraries so I would have to make a complicated system to communicate with the mpv. Using the simple Tcp connection let me make a thread with mpv instance in the scope. I do need to support https and file uploads and other things, but I haven't had any luck finding a solution that works with simple Tcp connection like in the tutorial. Let me know if you know anything.

Github: https://github.com/Atreyagaurav/local-mpv

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Many devs dream of one day writing their own operating system. Ideally in their favorite language: Rust. For many of us, this dream remains just that: a dream.

Jeremy Soller from System76, however, didn't just contribute kernel code for Pop!_OS, but also started his own operating system, RedoxOS, which is completely written in Rust. One might get the impression that he likes to tinker with low-level code!

In this episode of Rust in Production, Jeremy talks about his journey. From getting hired as a kernel developer at Denver-based company System76 after looking at the job ad for 1 month and finally applying, to being the maintainer of not one but two operating systems, additional system tools, and the Rust-based Cosmic desktop. We'll talk about why it's hard to write correct C code even for exceptional developers like Jeremy and why Rust is so great for refactoring and sharing code across different levels of abstraction.

Listen to Rust in Production Podcast S02 E07

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