this post was submitted on 02 Jul 2026
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[–] rockSlayer@lemmy.blahaj.zone 59 points 1 day ago (4 children)

Can we just get a piece of legislation that requires unlimited lifetime access to digital purchases?

[–] devfuuu@lemmy.world 1 points 5 hours ago

Ain't nobody maintaining onlime services for more than a decade. Servers will always be shutdown and decommissioned at some point.

[–] TemplaerDude@sh.itjust.works 7 points 15 hours ago

That would require governments to not be a bunch of bought-out sacks of shit

[–] usernameunnecessary@lemmy.zip 24 points 1 day ago (4 children)

Even we did:

  1. You lose access anyway once your unrepairable console dies especially if the next gen is out
  2. Lifetime = console maker lifetime. What happens when a console maker is bankrupt?
[–] Ilovethebomb@sh.itjust.works 4 points 15 hours ago
  1. Nope, you should be able to play the game on the replacement console, and any future models.

  2. They aren't likely to do that, these are massive companies.

[–] dual_sport_dork@lemmy.world 27 points 1 day ago

Lifetime = console maker lifetime. What happens when a console maker is bankrupt?

In a sane universe, the law would be arranged such that when the rightsholding entity for a piece of media no longer exists and/or is no longer distributing it, copying and redistribution of it for personal and private use (i.e. what the industries have conditioned us to believe is "piracy") would be legal. Anything out of print, so to speak, should be fair game. Notably this is already how it works with things like trademarks. If a company doesn't actually exercise their ownership of them, they lose them.

This is more or less the basis of the abandonware movement, the current legality of the situation be damned.

Corpos: "Hey, you can't copy that. We own it! If you just copy it, we won't be able to profit from it!!!"

Okay, so sell me one.

Also corpos: "No."

[–] rockSlayer@lemmy.blahaj.zone 11 points 1 day ago* (last edited 1 day ago) (1 children)

I'm imagining an actually good piece of legislation that requires companies to provide access beyond the lifetime of their platform. Lifetime in this instance refers to the consumer

[–] thejml@sh.itjust.works 2 points 1 day ago (2 children)

What would be the recourse? let's say, magically, Steam goes out of business. Files Chapter 11, restructures, doesn't work out, no one buys their IP, closes up shop. servers go offline.

Sure they could have open sourced the servers, removed DRM (the publisher would be the more important one for that though), etc. But if they didn't, they just went under, ran out of money, and they're gone. Who are you going to sue? How will you get them to do the above? Why would they care? They no longer have money or resources to make it happen anyway. Can't squeeze blood from a turnip.

[–] BorgDrone@feddit.nl 9 points 1 day ago

This is a solved problem.

A company going out of business and customers losing access to their IP is a very common concern for software businesses. The common way to deal with this is using an escrow service.

A copy of all the IP (e.g. source code) relevant to a license is stored at the escrow service (and regularly updated if necessary). If the supplier goes bankrupt, the escrow service is authorized to release the IP placed under escrow to the customers.

You could do something similar for Steam. Pay a 3rd party to keep a copy of all content that is authorized to release it if the original company goes out of business.

[–] rockSlayer@lemmy.blahaj.zone 1 points 1 day ago (1 children)

I'm not a legislator, so I don't know what enforcement mechanisms should be. But what I do know is that anything that eliminates this blatant theft from consumers would be a good thing.

[–] thejml@sh.itjust.works 1 points 1 day ago (1 children)

Sadly, you likely signed off on the EULA that you only own a temporary license and that you wave rights to that under certain circumstances and everything else that means you don't actually own a copy of the game in perpetuity. which means it's not actually theft.

But this is why I buy DRM free stuff from places like GoG and back it up myself. (and don't often buy AAA games, or games with anti-cheat)

[–] rockSlayer@lemmy.blahaj.zone 5 points 1 day ago

I don't care what a EULA said, it's still theft. If I signed away my right to be compensated for my labor, it's still slavery.

[–] masterspace@lemmy.ca 2 points 20 hours ago
  1. Is a completely different question that has absolutely zero to do with disc based games, and the answer to that question is readily available in the form of Right To Repair legislation.
[–] PhAzE@lemmy.ca 10 points 1 day ago* (last edited 1 day ago)

This. Make licenses unrevevocable and guaranteed to be accessible, and transferable (second hand market options).