this post was submitted on 03 Jul 2026
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If only some sort of newfangled technology could come along

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[โ€“] jordanlund@lemmy.world 9 points 1 week ago (1 children)

Destiny 2 died because the studio was more interested in chasing F2P microtransactions than story content.

They cut the paid story content so they could go F2P, then the new players had no idea what was going on or how to engage.

What they SHOULD have done was this:

Fork Destiny 2 into 2 games, each balanced separately. A) PvE Paid Story Content B) F2P PvP microtransactions.

Let the same character bounce from one to the other.

[โ€“] Prox@lemmy.world 4 points 1 week ago

This guy nailed it. I'm one of the players who came back for MoT / bought the everything collection. I've been playing through the content after the Europa story, and the game's quality tanked after Final Shape. Final Shape is GREAT - campaign is fun & interesting, new location has tons of new activities with lots of secret content, and prismatic is a cool new way to build your character.

But then Edge of Fate comes along, and Bungie very clearly cheaped out and cut all kinds of corners. The story dialogue is nonsense and half of the interactions are literally just text boxes over static characters, Fallout-style. They didn't even bother to record voice work. The campaign level design to a nose dive where they clearly just decided to throw a billion enemies at you rather than create interesting encounters.

Renegades is a little better from a writing perspective, but all of the other corner-cutting problems persist.